en:rpd:magic_affinity
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| en:rpd:magic_affinity [2026/01/04 19:35] – Add magic_affinity.txt page to address redlink from warrior_class.txt mike | en:rpd:magic_affinity [2026/01/04 19:39] (current) – external edit 127.0.0.1 | ||
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| + | ====== Magic Affinity ====== | ||
| + | Magic Affinity is a mechanic in Remixed Dungeon that determines which spells a character can learn and use. Each hero class has a specific magic affinity that defines what type of spells they can access. | ||
| + | |||
| + | ==== Overview ==== | ||
| + | Magic Affinity is a system that categorizes spells into different types, and each hero class has a specific affinity that determines which spells they can learn and use during gameplay. | ||
| + | |||
| + | ==== Affinity Types ==== | ||
| + | Common affinities include: | ||
| + | * **Combat** - Spells that enhance combat abilities (e.g. Body Armor, Smash, Die Hard) | ||
| + | * **Elemental** - Spells that use elemental forces (e.g. Ignite, Magic Torch, Wind Gust) | ||
| + | * **Necromancy** - Spells related to death and undead (e.g. Summon Deathling, Exhumation) | ||
| + | * **Rogue** - Stealth and rogue-themed spells (e.g. Cloak, Backstab) | ||
| + | * **Huntress** - Nature and ranger-themed spells (e.g. Shoot In Eye, Charm) | ||
| + | * **Elf** - Nature magic spells (e.g. Magic Arrow, Sprout) | ||
| + | * **Witchcraft** - Various utility spells (e.g. Lightning Bolt, Roar) | ||
| + | * **Priest** - Religious magic spells | ||
| + | * **PlagueDoctor** - Disease and plague-themed spells | ||
| + | * **Common** - Basic utility spells available to some classes | ||
| + | |||
| + | ==== Hero Affinities ==== | ||
| + | Each hero class has its own magic affinity: | ||
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| + | ==== Code References ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
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| + | ==== Related ==== | ||
| + | * [[en: | ||
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| + | {{tag> rpd mechanics spells magic}} | ||
