en:rpd:scorpio_mob
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| en:rpd:scorpio_mob [2026/01/02 12:52] – Rename beehive.txt to beehive_mob.txt to follow naming convention mike | en:rpd:scorpio_mob [2026/01/02 12:54] (current) – external edit 127.0.0.1 | ||
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| + | ====== Scorpio ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | ==== Description ==== | ||
| + | These huge arachnid-like demonic creatures avoid close combat by all means, firing crippling serrated spikes from long distances. They are dangerous ranged enemies that keep their distance from the player. | ||
| + | |||
| + | ==== Stats ==== | ||
| + | * **HP**: 95 | ||
| + | * **Level**: 25 (Max) | ||
| + | * **Defense Skill**: 24 | ||
| + | * **Attack Skill**: 36 | ||
| + | * **Damage**: 20-32 | ||
| + | * **Armor**: 16 | ||
| + | * **Speed**: Standard | ||
| + | * **Exp Given**: 14 | ||
| + | * **View Distance**: Normal + 1 tile (enhanced when spawned) | ||
| + | |||
| + | ==== Abilities ==== | ||
| + | * **Ranged Attack**: Scorpios exclusively use a ranged attack, maintaining distance from enemies | ||
| + | * **Cripple Shot**: Every other ranged attack has a 50% chance to apply the Cripple debuff (lasts 2 turns) | ||
| + | * **Avoidance**: | ||
| + | * **Resistance**: | ||
| + | |||
| + | ==== Behavior ==== | ||
| + | * **Ranged Focus**: Only attacks from range, will not engage in melee | ||
| + | * **Retreat Pattern**: When in hunting state, moves further away from the player rather than closer | ||
| + | * **Distance Maintenance**: | ||
| + | * **Enhanced Vision**: When spawned on a level, has an increased view distance (normal + 1 tile) | ||
| + | |||
| + | ==== Drops ==== | ||
| + | * **Potion of Healing**: 1 in 8 chance to drop | ||
| + | * **Mystery Meat**: 1 in 6 chance to drop (when no healing potion is dropped) | ||
| + | * **Nothing**: | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * **Close Range Advantages**: | ||
| + | * **Stun Effects**: Abilities that interrupt action can make Scorpios vulnerable during approach | ||
| + | * **Blocking**: | ||
| + | * **AoE Effects**: Area of effect abilities can be effective as they try to run from the hero | ||
| + | * **Blessed Enchant**: Particularly effective on melee weapons as it negates their damage resistance | ||
| + | * **Disruption**: | ||
| + | |||
| + | ==== Locations ==== | ||
| + | * Found in the underground levels of the dungeon | ||
| + | * More commonly encountered in later levels of the dungeon | ||
| + | |||
| + | ==== Resistances ==== | ||
| + | * **Leech Enchantment**: | ||
| + | * **Poison**: Immune to poison effects | ||
| + | * **Melee**: Prefers to avoid melee range combat | ||
| + | |||
| + | ==== Data Sources ==== | ||
| + | * Java Implementation: | ||
| + | * String Resources: RemixedDungeon/ | ||
| + | * String Resources (Russian): RemixedDungeon/ | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag>: | ||
