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en:rpd:traps [2026/01/01 19:45] – namespace move Mikeen:rpd:traps [2026/01/02 04:20] (current) – external edit 127.0.0.1
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 +====== Traps ======
  
 +Information about traps in Remixed Dungeon.
 +
 +==== Trap Types ====
 +Traps are hidden dangers throughout the dungeon that activate when stepped on or triggered. Common trap types include:
 +
 +  * **Fire Trap** - Creates a fire explosion that burns the triggering character
 +  * **Poison Trap** - Releases poison gas that poisons the triggering character
 +  * **Paralytic Gas Trap** - Releases gas that paralyzes the triggering character
 +  * **Toxic Gas Trap** - Releases toxic gas that damages the triggering character over time
 +  * **Alarm Trap** - Creates a loud noise that alerts all enemies in the vicinity
 +  * **Lightning Trap** - Strikes the triggering character with lightning
 +  * **Gripping Trap** - Grips the triggering character and deals damage over time
 +  * **Burning Trap** - Burns the floor where it triggers, causing ongoing damage
 +  * **Rockfall Trap** - Causes rocks to fall, damaging all characters in adjacent cells
 +
 +==== Trap Detection ====
 +  * Traps can be detected by stepping adjacent to them
 +  * Some items, like [[en:rpd:ring_of_detection_item|Ring of Detection]], can reveal traps without searching
 +  * Characters with high [[en:rpd:search|Search]] skill have better chances of detecting traps
 +  * [[en:rpd:hero|Heroes]] with high search skill will automatically detect nearby traps
 +
 +==== Trap Disarming ====
 +  * Traps can be disarmed by characters with sufficient [[en:rpd:search|Search]] skill
 +  * Disarming traps safely requires a [[en:rpd:thief_class|Thief]] or high search stats
 +  * Disarming can yield materials or treasure in some cases
 +
 +==== Strategy ====
 +  * Walk carefully and search around if you suspect traps
 +  * Use thrown weapons or other items to trigger traps safely
 +  * Some classes and items make dealing with traps safer
 +  * [[en:rpd:ring_of_detection_item|Ring of Detection]] is valuable for avoiding trap damage
 +  * Carry items that can help with status effects (poison, paralysis, etc.)
 +
 +==== Trap Level Objects ====
 +  * [[en:rpd:trap_fire_level_object|Fire Trap]]
 +  * [[en:rpd:paralytic_gas_trap_level_object|Paralytic Gas Trap]]
 +  * [[en:rpd:toxic_gas_trap_level_object|Toxic Gas Trap]]
 +  * [[en:rpd:alarm_trap_level_object|Alarm Trap]]
 +
 +{{tag> rpd mechanics traps hazards}}