en:rpd:traps
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| en:rpd:traps [2026/01/02 04:16] – Add missing pages: bows_and_arrows, rings_mechanic, mechanics, and traps mike | en:rpd:traps [2026/01/02 04:20] (current) – external edit 127.0.0.1 | ||
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| + | ====== Traps ====== | ||
| + | Information about traps in Remixed Dungeon. | ||
| + | |||
| + | ==== Trap Types ==== | ||
| + | Traps are hidden dangers throughout the dungeon that activate when stepped on or triggered. Common trap types include: | ||
| + | |||
| + | * **Fire Trap** - Creates a fire explosion that burns the triggering character | ||
| + | * **Poison Trap** - Releases poison gas that poisons the triggering character | ||
| + | * **Paralytic Gas Trap** - Releases gas that paralyzes the triggering character | ||
| + | * **Toxic Gas Trap** - Releases toxic gas that damages the triggering character over time | ||
| + | * **Alarm Trap** - Creates a loud noise that alerts all enemies in the vicinity | ||
| + | * **Lightning Trap** - Strikes the triggering character with lightning | ||
| + | * **Gripping Trap** - Grips the triggering character and deals damage over time | ||
| + | * **Burning Trap** - Burns the floor where it triggers, causing ongoing damage | ||
| + | * **Rockfall Trap** - Causes rocks to fall, damaging all characters in adjacent cells | ||
| + | |||
| + | ==== Trap Detection ==== | ||
| + | * Traps can be detected by stepping adjacent to them | ||
| + | * Some items, like [[en: | ||
| + | * Characters with high [[en: | ||
| + | * [[en: | ||
| + | |||
| + | ==== Trap Disarming ==== | ||
| + | * Traps can be disarmed by characters with sufficient [[en: | ||
| + | * Disarming traps safely requires a [[en: | ||
| + | * Disarming can yield materials or treasure in some cases | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Walk carefully and search around if you suspect traps | ||
| + | * Use thrown weapons or other items to trigger traps safely | ||
| + | * Some classes and items make dealing with traps safer | ||
| + | * [[en: | ||
| + | * Carry items that can help with status effects (poison, paralysis, etc.) | ||
| + | |||
| + | ==== Trap Level Objects ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd mechanics traps hazards}} | ||
