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mr:defered_damage_buff

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mr:defered_damage_buff [2026/01/11 02:23] – Fix wiki issues: rename redundant enchantment files, add image to revived statue page, update links mikemr:defered_damage_buff [2026/01/11 02:25] (current) – external edit 127.0.0.1
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 +====== Defered Damage Buff - Code References ======
 +
 +===== Java Classes =====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/glyphs/Viscosity.java#L64-L102|Viscosity.DeferedDamage.java]] - The nested class implementing the buff
 +
 +===== Entity Kind =====
 +Viscosity.DeferedDamage
 +
 +===== Special Properties =====
 +  * **Buff Type**: Negative buff (debuff)
 +  * **Icon**: BuffIndicator.DEFERRED (ID 28)
 +  * **Applied by**: [[en:rpd:viscosity_enchantment|Viscosity Enchantment]] on armor
 +  * **Effect**: Delays received damage over time (1 damage per turn instead of all at once)
 +
 +===== String Resources =====
 +  * <code xml>
 +<string name="DeferedDamageBuff_Name">Deferred Damage (%d)</string>
 +<string name="DeferedDamageBuff_Info">The pain has been turned into a slowing pain, lessening the damage taken at once.
 +Damage left to receive %d</string>
 +<string name="DeferedDamage_Killed_Txt">%s killed you...</string>
 +  * </code>
 +
 +===== Lua Scripts =====
 +This entity is implemented in Java, no Lua script exists
  
mr/defered_damage_buff.txt · Last modified: by 127.0.0.1