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mr:lich_subclass [2025/12/27 03:57] – Update wiki pages for chaos_bow_item, lich_subclass, gold_item, wind_gust_spell, chaos_set, and elemental_spell_affinity; rename files to follow naming conventions, fix code references, and remove duplicate pages mikemr:lich_subclass [2025/12/27 04:00] (current) – external edit 127.0.0.1
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 +====== Lich Subclass - Code References ======
  
 +===== Java Classes =====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java|HeroSubClass.java]]
 +
 +===== JSON Configuration =====
 +<code json>
 +{
 +  "LICH": {
 +    "immunities": [
 +      "Paralysis",
 +      "ToxicGas",
 +      "Terror",
 +      "Death",
 +      "Amok",
 +      "Blindness",
 +      "Sleep",
 +      "Poison",
 +      "Vertigo",
 +      "Bleeding"
 +    ]
 +  }
 +}
 +</code>
 +
 +===== String Resources =====
 +<code xml>
 +<string name="HeroSubClass_NameLich">lich</string>
 +<string name="BlackSkullOfMastery_BecomeLichDesc">The _Lich_ is a necromancer who reached pinnacle of his abilities. Existing between life and death _Lich_ excels in necromancy, but his combat skills are greatly lower than those of an ordinary person.</string>
 +<string name="Necromancy_BecameALich">You became a Lich! Your powers grow and your soul capacity has been doubled! But you lost %1$d points of strength.</string>
 +<string name="StartScene_UnlockNecromancer">To unlock this character class, slay the Lich with any other class.</string>
 +<string name="Badges_Lich_Slain">Lich slain</string>
 +</code>
 +
 +===== Lua Scripts =====
 +This entity is implemented in Java, no Lua script exists
 +
 +===== Related mr Entities =====
 +  * [[mr:necromancer_class|Necromancer (Class)]]
 +  * [[mr:lich_mob|Lich (Mob)]]