mr:tengu_mob
Differences
This shows you the differences between two versions of the page.
| mr:tengu_mob [2025/12/23 06:48] – Fix incorrect data in mr:tengu_mob.txt with correct stats and abilities from code mike | mr:tengu_mob [2025/12/23 06:53] (current) – external edit 127.0.0.1 | ||
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| + | ====== mr: | ||
| + | === Entity Information === | ||
| + | * **Class Name**: [[code: | ||
| + | * **Entity Kind**: Tengu | ||
| + | * **Type**: Mob | ||
| + | * **Parent Class**: Boss | ||
| + | |||
| + | === Statistics === | ||
| + | * **HP**: 120 | ||
| + | * **HT**: 120 | ||
| + | * **Defense Skill**: 20 | ||
| + | * **Attack Skill**: 20 | ||
| + | * **Damage Min**: 8 | ||
| + | * **Damage Max**: 15 | ||
| + | * **DR (Damage Resistance)**: | ||
| + | * **EXP for Kill**: 20 | ||
| + | * **Max Lvl**: 10 | ||
| + | |||
| + | === Special Abilities === | ||
| + | * **Trap Mastery**: Makes extensive use of poison traps during combat | ||
| + | * **Smoke Bomb Escapes**: Periodically teleports to reset positioning with 5-turn cooldown (JUMP_DELAY constant) | ||
| + | * **High Evasion**: Difficult to hit consistently due to mobility | ||
| + | * **Immunities**: | ||
| + | * **Ballistica Attack**: Can attack from a distance using Ballistica line-of-sight calculation | ||
| + | * **Self-Healing**: | ||
| + | |||
| + | === Drops === | ||
| + | * **Tome of Mastery**: If not yet acquired by non-Necromancer/ | ||
| + | * **Tengu Liver**: For Gnoll class heroes specifically | ||
| + | * **Skeleton Key**: Unlocks the Demon Halls area | ||
| + | |||
| + | === Code References === | ||
| + | * [[code: | ||
| + | * [[code: | ||
| + | * [[code: | ||
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| + | |||
| + | === String Resources === | ||
| + | * [[code: | ||
| + | * [[code: | ||
| + | * [[code: | ||
| + | * [[code: | ||
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| + | |||
| + | === JSON Configuration === | ||
| + | * [[code: | ||
| + | |||
| + | === Lua Scripts === | ||
| + | * (No specific Lua scripts for Tengu) | ||
| + | |||
| + | === Additional Notes === | ||
| + | * Tengu is a boss mob found in the Prison area | ||
| + | * Jump cooldown is defined by JUMP_DELAY constant (value: 5) | ||
| + | * Uses Ballistica for ranged attacks | ||
| + | * Has specific dialogue depending on hero's gender | ||
| + | * Has special drop logic based on hero class | ||
