====== Game Mechanics ====== This page provides an overview of important game mechanics in Remixed Dungeon. ==== Combat ==== Combat in Remixed Dungeon is turn-based, with each action consuming time units. Key aspects include: * **Accuracy vs Evasion**: Attacks succeed based on the attacker's accuracy vs defender's evasion * **Damage Calculation**: Damage is reduced by the defender's armor (DR - Damage Reduction) * **Critical Hits**: Some weapons and effects can cause critical hits for extra damage * **Ranged Combat**: Ranged weapons have different mechanics and may require ammunition ==== Level Progression ==== * **Hero Leveling**: Gain experience by defeating enemies and completing objectives * **Strength**: Affects your ability to wield weapons and armor * **Health**: Your hit points that decrease when taking damage * **Skill Points**: Used to power special abilities in certain classes ==== Item System ==== * **Identification**: Magical items must be identified to know their properties * **Upgrading**: Items can be upgraded to improve their effectiveness * **Cursing**: Some items may be cursed and cause negative effects * **Durability**: Some items have limited use before breaking ==== Status Effects ==== * **Buffs**: Positive effects that benefit the character * **Debuffs**: Negative effects that harm the character * **Duration**: Most effects last for a limited number of turns * **Resistance**: Some characters can resist certain effects based on class or equipment ==== Exploration ==== * **Secrets**: Hidden doors and traps can be detected with certain items or abilities * **Dew Collection**: Morning dew provides health restoration * **Light Sources**: Torches and other light sources reveal nearby area * **Mapping**: Different methods of revealing the dungeon layout ==== Magic System ==== * **Spells**: Different classes have access to various spells * **Wands**: Magical items that require charges to cast effects * **Scrolls**: Single-use magical items with powerful effects * **Potions**: Consumable items with beneficial effects ==== Character Classes ==== Each class has unique mechanics and special abilities: * [[en:rpd:warrior_class|Warrior Class]] - Melee combat specialist * [[en:rpd:mage_class|Mage Class]] - Magical abilities specialist * [[en:rpd:rogue_class|Rogue Class]] - Stealth and trap detection specialist * [[en:rpd:huntress_class|Huntress Class]] - Ranged combat specialist * [[en:rpd:elf_class|Elf Class]] - Balanced ranged/magic user * [[en:rpd:necromancer_class|Necromancer Class]] - Undead summoning specialist * [[en:rpd:gnoll_class|Gnoll Class]] - Wild and physical specialist * [[en:rpd:priest_class|Priest Class]] - Healing and support specialist * [[en:rpd:doctor_class|Doctor Class]] - Plague doctor with disease mechanics ==== Related Pages ==== * [[en:rpd:combat|Combat]] * [[en:rpd:status_effects|Status Effects]] * [[en:rpd:items|Items]] * [[en:rpd:traps|Traps]] * [[en:rpd:alchemy|Alchemy]] * [[en:rpd:levels|Levels]] {{tag> rpd mechanics}}