====== Melee Weapons ====== **Melee Weapons** encompass all close combat weapons in Remixed Dungeon that are used to attack adjacent enemies. This category includes swords, maces, axes, and other close-range armaments. ==== Overview ==== Melee weapons are the primary combat tools for most hero classes, especially Warriors, Gladiators, and other melee-focused subclasses. They offer various trade-offs between damage, speed, and special effects. ==== Weapon Categories ==== * **Swords:** [[en:rpd:sword_item|Sword]], [[en:rpd:long_sword_item|Long Sword]], [[en:rpd:great_sword_item|Great Sword]], [[en:rpd:elven_sword_item|Elven Sword]] * **Axes:** [[en:rpd:hand_axe_item|Hand Axe]], [[en:rpd:war_axe_item|War Axe]], [[en:rpd:battle_axe_item|Battle Axe]] * **Maces:** [[en:rpd:mace_item|Mace]], [[en:rpd:war_hammer_item|War Hammer]] * **Daggers:** [[en:rpd:dagger_item|Dagger]], [[en:rpd:kunai_item|Kunai]] * **Polearms:** [[en:rpd:spear_item|Spear]], [[en:rpd:glaive_item|Glaive]] * **Blunt:** [[en:rpd:quarterstaff_item|Quarterstaff]], [[en:rpd:knuckles_item|Knuckles]] ==== Combat Mechanics ==== * **Range:** All melee weapons attack adjacent tiles only * **Damage Formula:** Based on weapon tier, upgrades, and hero strength * **Speed:** Each weapon has a delay factor affecting attack speed * **Accuracy:** Affects the chance to successfully hit an opponent ==== Tier System ==== Melee weapons are organized by tier, which affects base stats and strength requirements: * **Tier 1:** Knuckles, Sai (lowest damage, lowest STR requirement) * **Tier 2:** Dagger, Staff, Mages Staff * **Tier 3:** Sword, Mace, Short Sword, Hand Axe, Spear, Quarterstaff * **Tier 4:** Long Sword, Battle Axe, War Hammer, Glaive * **Tier 5:** Great Sword, Gauntlets * **Tier 6:** Dwarven Hammer, Great Maul * **Tier 7:** Elven Sword (highest damage, highest STR requirement) ==== Special Properties ==== Some melee weapons have special properties: * **Two-handed:** Some weapons like the Great Sword require two hands to wield * **Versatile:** Quarterstaff can be used one-handed or two-handed * **Special Mechanics:** Some weapons have unique properties or effects ==== Strategy ==== * Choose weapons that match your hero's strength level * Early game: Lower tier weapons are easier to use due to lower STR requirements * Late game: Higher tier weapons provide more damage output * Consider weapon speed vs. damage based on your fighting style * Pair with appropriate armor for tanking or dual-wielding for DPS ==== Upgrading & Enchanting ==== * Can be enhanced with [[en:rpd:scroll_of_upgrade_item|Scrolls of Upgrade]] * Compatible with [[en:rpd:weapon_enchantments|weapon enchantments]] * [[en:rpd:scroll_of_weapon_upgrade_item|Scrolls of Weapon Upgrade]] can also enhance specific weapons ==== See Also ==== * [[en:rpd:melee_weapon|Melee Weapon]] - Individual melee weapon base class * [[en:rpd:weapon_item|Weapons]] - All weapon types * [[en:rpd:ranged_weapons|Ranged Weapons]] - Distance combat alternatives * [[en:rpd:weapon_enchantments|Weapon Enchantments]] - Enchantment options for weapons * [[en:rpd:melee_combat|Melee Combat]] - Combat mechanics for melee weapons * [[en:rpd:weapon_types_mechanic|Weapon Types]] - Detailed weapon classification information {{tag> rpd weapons melee }}