====== Black Skull Of Mastery Item - Code References ====== ===== Java Classes ===== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/items/necropolis/BlackSkullOfMastery.java|BlackSkullOfMastery.java]] - Main item class * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/items/common/MasteryItem.java|MasteryItem.java]] - Base mastery item class * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/windows/WndChooseWay.java|WndChooseWay.java]] - Window for choosing subclass path * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/necropolis/Lich.java#L87|Lich.java#L87]] - Where the item is dropped as loot ===== JSON Configuration ===== This entity does not use JSON configuration, as it's implemented in Java. ===== String Resources ===== The Soulbringer It\'s an ancient artifact, crafted by first necromancers to collect souls of the fallen one\'s. Sensing your necromantic abilities it warded itself with a powerful spell. But since the spell is that of the old times, it\'s primitive structure is fairly easy to break. You may break the spell. Or you may manipulate it\'s magical formula in a way, which will allow you to consume powers of both the spell and artifact itself, turning yourself into a Lich. Become a Lich Break the spell The _Lich_ is a necromancer who reached pinnacle of his abilities. Existing between life and death _Lich_ excels in necromancy, but his combat skills are greatly lower than those of an ordinary person. Or if you _break the spell_ you\'ll be able to use this artifact as intended. ===== Lua Scripts ===== This entity is implemented in Java, no Lua script exists. ===== Item Mechanics ===== * Special mastery item for Necromancer class that unlocks Lich subclass * Provides a choice between becoming Lich or breaking the spell to get regular Black Skull item * Time to use: 10 turns (TIME_TO_READ constant) * Image index: 19 in items/artifacts.png sprite sheet