These huge arachnid-like demonic creatures avoid close combat by all means, firing crippling serrated spikes from long distances. They are dangerous ranged enemies that keep their distance from the player.
Stats
HP: 95
Level: 25 (Max)
Defense Skill: 24
Attack Skill: 36
Damage: 20-32
Armor: 16
Speed: Standard
Exp Given: 14
View Distance: Normal + 1 tile (enhanced when spawned)
Abilities
Ranged Attack: Scorpios exclusively use a ranged attack, maintaining distance from enemies
Cripple Shot: Every other ranged attack has a 50% chance to apply the Cripple debuff (lasts 2 turns)
Avoidance: When in hunting mode, actively moves away from targets rather than towards them
Resistance: Immune to Leech and Poison effects
Behavior
Ranged Focus: Only attacks from range, will not engage in melee
Retreat Pattern: When in hunting state, moves further away from the player rather than closer
Distance Maintenance: Tries to maintain maximum possible distance from its target
Enhanced Vision: When spawned on a level, has an increased view distance (normal + 1 tile)
Drops
Potion of Healing: 1 in 8 chance to drop
Mystery Meat: 1 in 6 chance to drop (when no healing potion is dropped)
Nothing: Otherwise
Strategy
Close Range Advantages: Since Scorpios avoid close combat, engaging them at melee range can neutralize their ranged attacks
Stun Effects: Abilities that interrupt action can make Scorpios vulnerable during approach
Blocking: Use of obstacles like pillars can block their ranged attacks
AoE Effects: Area of effect abilities can be effective as they try to run from the hero
Blessed Enchant: Particularly effective on melee weapons as it negates their damage resistance
Disruption: Their retreat behavior can be exploited by keeping them from getting to optimal firing positions
Locations
Found in the underground levels of the dungeon
More commonly encountered in later levels of the dungeon
Resistances
Leech Enchantment: Immune to damage amplification from Leech-enchanted weapons