Traps are hidden dangers throughout the dungeon that activate when stepped on or triggered. Common trap types include:
Fire Trap - Creates a fire explosion that burns the triggering character
Poison Trap - Releases poison gas that poisons the triggering character
Paralytic Gas Trap - Releases gas that paralyzes the triggering character
Toxic Gas Trap - Releases toxic gas that damages the triggering character over time
Alarm Trap - Creates a loud noise that alerts all enemies in the vicinity
Lightning Trap - Strikes the triggering character with lightning
Gripping Trap - Grips the triggering character and deals damage over time
Burning Trap - Burns the floor where it triggers, causing ongoing damage
Rockfall Trap - Causes rocks to fall, damaging all characters in adjacent cells