<string name="Blacksmith_Gold1">I can forge a special item for you, but I need 15 dark gold coins and a pickaxe for the process</string> <string name="Blacksmith_Blood1">I can forge a special item for you, but I need a pickaxe covered with fresh blood of the cave dweller</string> <string name="Blacksmith_Txt2">Bring me a pickaxe! Forged in the depths of the dungeon!</string> <string name="Blacksmith_Txt3">These dark gold coins are of good quality. Now I can start the forging process!</string> <string name="Blacksmith_Txt4">Good blood! Fresh and warm! Now I can start forging!</string> <string name="Blacksmith_Completed">Great! The item is ready!</string> <string name="Blacksmith_GetLost">I've done my job, now leave me alone!</string> <string name="Blacksmith_Verify1">The items should be different!</string> <string name="Blacksmith_Verify2">The items should be of the same type!</string> <string name="Blacksmith_Verify3">I need to know exactly what I'm working with!</string> <string name="Blacksmith_Verify4">I don't work with cursed items!</string> <string name="Blacksmith_Verify5">This item is not suitable for reforge!</string> <string name="Blacksmith_Verify6">This item can't be upgraded!</string> <string name="Blacksmith_LooksBetter">%s looks better now!</string>
This entity is implemented in Java, no Lua script exists