Actual implementation found in:
package com.nyrds.pixeldungeon.items.guts.weapon.ranged; public class CompositeCrossbow extends Crossbow { public CompositeCrossbow() { super(4, 1.1f, 1.6f); // tier, min damage factor, max damage factor image = 3; } @Override public double acuFactor() { // Accuracy factor return 1 + level() * 0.5; } @Override public double dmgFactor() { // Damage factor return 1 + level() * 0.75; } public double dlyFactor() { // Delay factor (speed) return 1.1; } }
None found - implemented purely in Java
<string name="CompositeCrossbow_Name">Composite Crossbow</string> <string name="CompositeCrossbow_Info">A high-tech crossbow with enhanced accuracy and power.</string>
This entity is implemented in Java, no Lua script exists