Actual implementation found in:
Configuration references:
<string name="ElvenBow_Name">elven bow</string> <string name="ElvenBow_Gender">masculine</string> <string name="ElvenBow_Info">An exceptional example of elven craftsmanship. It's clearly more effective and accurate than a regular wooden bow.</string>
<!-- Russian --> <string name="ElvenBow_Gender">masculine</string> <string name="ElvenBow_Info">Исключительный пример мастерства эльфийских ремесленников. Вне всяких сомнений, этот лук бьёт сильнее и точнее, чем обычный деревянный лук</string> <string name="ElvenBow_Name">эльфийский лук</string> <!-- German --> <string name="ElvenBow_Info">Ein außergewöhnliches Beispiel der elfischen Handwerkskunst. Es ist eindeutig effektiver und genauer als normale Holzbögen.</string> <string name="ElvenBow_Name">Elfenbogen</string> <!-- French --> <string name="ElvenBow_Gender">masculine</string> <string name="ElvenBow_Info">Un exemple exceptionnel de l'artisanat des elfs. Cet arc est clairement plus efficace et précis qu'un arc en bois classique.</string> <string name="ElvenBow_Name">arc d'elf</string>
This entity is implemented in Java, no Lua script exists
super( 1, 1.2f, 1f ) - tier 1, 1.2 accuracy multiplier, 1.0 delay acuFactor() - increases accuracy by 15% per level (return 1 + level() * 0.15) dmgFactor() - increases damage by 30% per level (return 1 + level() * 0.3) getVisualName() - returns "WoodenBow" (visual identity) burn(int cell) - returns null (does not burn)