Entity Kind: getEntityKind() returns “Piranha”
Sprite Class: spriteClass = “spritesDesc/Piranha.json”
Walking Type: walkingType = WalkingType.WATER
HP: hp(ht(10 + Dungeon.depth * 5))
Base Defense: baseDefenseSkill = 10 + Dungeon.depth * 2
Base Attack: baseAttackSkill = 20 + Dungeon.depth * 2
Damage Resistance: dr = Dungeon.depth
Damage Range: dmgMin = Dungeon.depth; dmgMax = 4 + Dungeon.depth * 2
Base Speed: baseSpeed = 2f
Experience: expForKill = 0
Immunities: Burning.class, Paralysis.class, ToxicGas.class, Roots.class, Frost.class
Special Behavior: Dies if moved off water tiles in act() method