This buff is implemented in Lua, not Java.
This entity does not use JSON configuration.
<string name="ShieldBuffReady_Name">Shield</string> <string name="ShieldBuffNotReady_Name">Shield (Not Ready)</string> <string name="ShieldBuffReady_Info">Your shield is ready to block the next attack.</string> <string name="ShieldBuffNotReady_Info">Your shield is not ready yet. Wait for it to recharge.</string>
These strings are referenced in the Lua script but are defined in the main game resources: