Trap Mastery: Makes extensive use of poison traps during combat
Smoke Bomb Escapes: Periodically teleports to reset positioning with 5-turn cooldown (JUMP_DELAY constant)
High Evasion: Difficult to hit consistently due to mobility
Immunities: Resistant to Toxic Gas and Poison effects
Ballistica Attack: Can attack from a distance using Ballistica line-of-sight calculation
Self-Healing: When unable to jump to a valid position, heals 10% of max HP