Actual implementation found in:
Configuration references:
<string name="WaterElemental_Name">water elemental</string> <string name="WaterElemental_Gender">masculine</string> <string name="WaterElemental_Name_Objective">water elemental</string> <string name="WaterElemental_Desc">Water elementals can be found near big water masses. Typically, these magically bonded waves just wander around.</string>
<!-- Russian --> <string name="WaterElemental_Desc">Водные элементали встречаются около больших водоёмов. Обычно эти магически связанные волны просто бродят по округе.</string> <string name="WaterElemental_Gender">masculine</string> <string name="WaterElemental_Name">водный элементаль</string> <string name="WaterElemental_Name_Objective">элементаля</string> <!-- German --> <string name="WaterElemental_Desc">Wassergeister können in der Nähe von großen Wassermassen gefunden werden. Üblicherweise wandern diese magiegebundenen Wesen einfach nur umher.</string> <string name="WaterElemental_Gender">masculine</string> <string name="WaterElemental_Name">Wassergeist</string> <string name="WaterElemental_Name_Objective">Wassergeist</string> <!-- French --> <string name="WaterElemental_Desc">Les élémentaires d'eau peuvent être trouvés à proximité de grosses masses d'eau. Généralement ces vagues magiques se promènent.</string> <string name="WaterElemental_Gender">masculine</string> <string name="WaterElemental_Name">élémentaire d'eau</string> <string name="WaterElemental_Name_Objective">élémentaire d'eau</string>
This entity is implemented in Java, no Lua script exists
hp(ht(depth * 5 + 1)) baseDefenseSkill = depth * 2 + 1 expForKill = depth + 1 maxLvl = depth + 2 dr = expForKill / 3 speed() - moves 2x faster on liquid terrain, 0.5x on other terrain immunities: Frost, ScrollOfPsionicBlast, Bleeding attackProc: 50% chance to apply Freezing effect act(): heals health when standing on water tiles