en:rpd:accuracy
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| + | ====== Accuracy ====== | ||
| + | ==== Overview ==== | ||
| + | **Accuracy** in Remixed Dungeon represents the chance to successfully hit an enemy with an attack. It is a crucial combat mechanic that determines whether your attacks land or miss. | ||
| + | |||
| + | ==== How Accuracy Works ==== | ||
| + | Accuracy is calculated based on: | ||
| + | * **Attacker' | ||
| + | * **Defender' | ||
| + | * **Weapon Accuracy Factor** - Encumbrance of equipped weapons relative to the wielder' | ||
| + | * **Buffs/ | ||
| + | |||
| + | The actual hit check (see '' | ||
| + | < | ||
| + | hit = Random.Float(attackSkill) >= Random.Float(defenseSkill) | ||
| + | </ | ||
| + | |||
| + | The attack skill is computed in '' | ||
| + | < | ||
| + | attackSkill = (baseAttackSkill + lvl) * 1.4 ^ buffBonus * weaponAccuracyFactor | ||
| + | </ | ||
| + | |||
| + | ==== Factors Affecting Accuracy ==== | ||
| + | * **Character Level**: Higher level increases attack skill | ||
| + | * **Base Attack Skill**: Class-specific base value (heroes start with a base attack skill of 10) | ||
| + | * **Weapon Encumbrance**: | ||
| + | * **Rings**: [[en: | ||
| + | |||
| + | ==== Accuracy vs. Evasion ==== | ||
| + | * **Accuracy**: | ||
| + | * **Evasion**: | ||
| + | * High defense skill enemies (bosses, armored foes) are harder to hit | ||
| + | * Flying enemies may have additional evasion bonuses | ||
| + | |||
| + | ==== Improving Accuracy ==== | ||
| + | * Level up to increase attack skill | ||
| + | * Use the **[[en: | ||
| + | * Keep your weapon' | ||
| + | * Gain buffs that provide an attack skill bonus (e.g. the Blessed buff) | ||
| + | |||
| + | ==== Related Mechanics ==== | ||
| + | * **Critical Hits**: When the attacker' | ||
| + | * **Miss**: When the accuracy check fails, attack misses entirely | ||
| + | * **[[en: | ||
| + | |||
| + | ==== Source Code ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd mechanics combat accuracy}} | ||
