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en:rpd:dash_spell [2026/01/01 19:45] – namespace move Mikeen:rpd:dash_spell [2026/03/22 02:49] (current) – external edit 127.0.0.1
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 +====== Dash Spell ======
 +
 +{{ rpd:images:dash_spell.png|Dash Spell }}
 +
 +**Dash Spell** is a spell in Remixed Dungeon (Combat Affinity).
 +
 +==== Description ====
 +Dash towards a specified direction while colliding with enemies, dealing damage and causing maim.
 +
 +==== Stats ====
 +  * **Magic Affinity:** Combat
 +  * **Targeting:** cell
 +  * **Level:** 3
 +  * **Mana Cost:** 10
 +  * **Cooldown:** 30 turns
 +  * **Cast Time:** 0.5 turns
 +  * **Special Effects:** Damages targets, pushes enemies, roots enemies in place, applies maim
 +
 +==== Usage ====
 +The Dash spell can be used for:
 +  * **Offensive applications:** Close distance with enemies and deal damage - [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/scripts/spells/Dash.lua#L52-L63|Dash.lua:damage calculation]]
 +  * **Control applications:** Restrict enemy movement - [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/scripts/spells/Dash.lua#L34-L46|Dash.lua:push mechanics]]
 +  * **Strategic applications:** Reposition in combat
 +  * **Utility purposes:** Quick traversal of corridors
 +
 +==== Classes ====
 +Classes that can use this spell include:
 +  * Classes with Combat affinity (e.g., [[en:rpd:combat|Combat Affinity]])
 +  * Other classes that gain access through special means
 +
 +==== Strategy ====
 +How to effectively use the Dash spell:
 +  * **Best situations:** Most effective when you need to quickly close distance with an enemy or escape a dangerous situation
 +  * **Synergies:** Combines well with weapons that have special effects on hit
 +  * **Timing:** The cooldown of 30 turns means it should be used strategically rather than frequently
 +
 +==== Content Verification ====
 +  * **Information source:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/scripts/spells/Dash.lua|Dash.lua]] Lua Script in Remixed Dungeon codebase
 +  * **Stats verified:** Yes, extracted directly from [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/scripts/spells/Dash.lua#L11-L18|Dash.lua:desc() function]] properties
 +  * **Effect descriptions:** Generated from [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/scripts/spells/Dash.lua#L20-L65|Dash.lua:castOnCell() function]] analysis and string resources
 +  * **String resources:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L2251-L2254|strings_all.xml:DashSpell strings]]
 +  * **Last updated:** 2024-12-18 based on [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/scripts/spells/Dash.lua|Dash.lua]]
 +
 +==== Source Code ====
 +  * **Main implementation:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/scripts/spells/Dash.lua|Dash.lua]]
 +  * **Spell description:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/scripts/spells/Dash.lua#L11-L18|Dash.lua:desc()]]
 +  * **Cast function:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/scripts/spells/Dash.lua#L20-L65|Dash.lua:castOnCell()]]
 +  * **Damage calculation:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/scripts/spells/Dash.lua#L52-L63|Dash.lua:damage]]
 +  * **Push mechanics:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/scripts/spells/Dash.lua#L34-L46|Dash.lua:push]]
 +  * **String resources:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L2251-L2254|strings_all.xml:DashSpell strings]]
 +
 +==== See Also ====
 +  * [[en:rpd:spells_overview|Spells]]
 +  * [[en:rpd:mechanics|Game Mechanics]]
 +  * [[en:rpd:combat|Combat Affinity]]
 +
 +{{tag> rpd spells combat }}