en:rpd:engine:layers
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| en:rpd:engine:layers [2026/07/23 04:41] – Fix wiki pages: link format, naming conventions, and namespace consistency Bot | en:rpd:engine:layers [2026/07/23 04:42] (current) – external edit 127.0.0.1 | ||
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| + | ====== Hero Sprite Rendering Layers ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | Hero sprite rendering layers define the rendering order of various parts of the hero sprite in Remixed Dungeon. | ||
| + | |||
| + | ==== Layer Description ==== | ||
| + | * **LAYER_BODY** - hero body, bottom layer, 16x16, offset 0,0 | ||
| + | * **LAYER_COLLAR** - armor collar, 16x16, offset 0,0 | ||
| + | * **LAYER_HEAD** - head, 16x16, offset 0,0 | ||
| + | * **LAYER_HAIR** - hair, not drawn if helmet equipped, 16x16, offset 0,0 | ||
| + | * **LAYER_ARMOR** - armor, 16x16, offset 0,0 | ||
| + | * **LAYER_FACIAL_HAIR** - moustache and beard, not drawn if helmet equipped, 16x16, offset 0,0 | ||
| + | * **LAYER_HELMET** - helmet (part of armor, hidden if hat equipped), 16x16, offset 0,0 | ||
| + | * **LAYER_DEATH** - death animation, 16x16, offset 0,0 | ||
| + | * **LAYER_ACCESSORY** - hat, 32x32, offset 0,0, scale 2 | ||
| + | |||
| + | ==== Purpose ==== | ||
| + | These constants define the layering order of various hero sprite components for correct rendering. Layers are rendered from bottom to top, allowing composite sprites to be created from separate parts. | ||
| + | |||
| + | ==== Source Code ==== | ||
| + | * Implementation: | ||
| + | * Layer constants defined in HeroSprite class | ||
| + | |||
| + | ==== Related Pages ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[ru: | ||
| + | |||
| + | {{tag> rpd engine sprites}} | ||
en/rpd/engine/layers.txt · Last modified: by 127.0.0.1
