en:rpd:liquid_flame_blob
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| en:rpd:liquid_flame_blob [2026/02/01 16:14] – Fix wiki page naming and broken links\n\n- Rename liquid_flame.txt to liquid_flame_blob.txt\n- Rename short_sword.txt to short_sword_item.txt\n- Update all links to use correct page names\n- Fix broken liquid_flame references to liquid_flame_blob\n- Fix t mike | en:rpd:liquid_flame_blob [2026/02/15 19:12] (current) – external edit 127.0.0.1 | ||
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| + | ====== Liquid Flame Effect ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **Liquid Flame** is a harmful environmental effect in Remixed Pixel Dungeon that causes fire damage to characters standing in its area. This effect is primarily created when a Potion of Liquid Flame is shattered. | ||
| + | |||
| + | ==== Description ==== | ||
| + | Liquid Flame creates a fire hazard on the dungeon floor as a spreading pool of fire that deals ongoing damage to any character that remains in it. The effect spreads to flammable terrain and persists for several turns before dissipating. Players should avoid standing in these areas to prevent taking continuous damage. | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * **Damage:** Deals fire damage each turn to any character in the affected cell | ||
| + | * **Spread:** Can spread to adjacent flammable terrain | ||
| + | * **Duration: | ||
| + | * **Resistance: | ||
| + | |||
| + | ==== Sources ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * Other fire-based items and abilities | ||
| + | |||
| + | ==== Counters ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * Fire-resistant equipment and buffs can reduce damage taken | ||
| + | * Strategic positioning to avoid standing in affected areas | ||
| + | |||
| + | ==== Gameplay Tips ==== | ||
| + | * Move quickly through areas with liquid flame to minimize damage | ||
| + | * Use liquid flame strategically against enemies when safe | ||
| + | * Be cautious when throwing potions near flammable surfaces | ||
| + | * Remember that some enemies are immune to fire damage | ||
| + | |||
| + | ==== Technical Details ==== | ||
| + | * Implementation: | ||
| + | * Blob system: [[https:// | ||
| + | * Fire damage mechanics: [[https:// | ||
| + | * Duration mechanics: [[https:// | ||
| + | * Fire resistance integration: | ||
| + | * Machine-readable data: [[mr: | ||
| + | |||
| + | ==== Related Effects ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd mechanics env_effects fire damage }} | ||
