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en:rpd:mage_class [2026/06/17 02:41] – Fix mage_class.txt: correct starting equipment, stats, add code references and official perks Qwen Assistanten:rpd:mage_class [2026/06/18 16:20] (current) – external edit 127.0.0.1
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 +====== Mage Class ======
  
 +{{ rpd:images:mage_hero.png|Mage Class Sprite }}
 +
 +The **Mage** is one of the starting [[en:rpd:hero_class|hero classes]] in Remixed Dungeon. The Mage specializes in magical combat, using a [[en:rpd:wand_of_magic_missile_item|Wand of Magic Missile]] as a starting weapon and various scrolls to overcome enemies.
 +
 +==== Description ====
 +The Mage is a magic-focused class that relies on wands and scrolls for combat effectiveness. The class is designed around magical energy usage and spellcasting, with a focus on utility and ranged magical combat. The Mage starts with a Wand of Magic Missile and an increased magic capacity.
 +
 +==== Starting Equipment ====
 +  * [[en:rpd:wand_of_magic_missile_item|Wand of Magic Missile]] (identified)
 +  * [[en:rpd:cloth_armor_item|Cloth Armor]] (identified, requires 1 STR)
 +  * [[en:rpd:ration_item|Ration of Food]] (on difficulty < 3)
 +  * 100 [[en:rpd:gold_item|Gold Coins]]
 +  * [[en:rpd:scroll_of_identify_item|Scroll of Identify]] is **identified from start** (known in encyclopedia, not in inventory)
 +  * Quickslot 1: [[en:rpd:wand_of_magic_missile_item|Wand of Magic Missile]]
 +  * Quickslot 2: [[en:rpd:wind_gust_spell|Wind Gust]] spell
 +
 +==== Stats ====
 +  * **Starting Strength:** 10 (standard)
 +  * **Starting HP:** 20 (standard)
 +  * **Starting SP:** 15 (vs 10 for other classes)
 +  * **Max SP:** 15 (vs 10 for other classes)
 +  * **Magic Affinity:** [[en:rpd:elemental_magic_mechanic|Elemental]]
 +
 +==== Class Perks (from string resources) ====
 +  * **Unique Wand:** Starts with a unique [[en:rpd:wand_of_magic_missile_item|Wand of Magic Missile]] that can be [[en:rpd:wand_of_magic_missile_item#disenchant|disenchanted]] to upgrade another wand
 +  * **Faster Wand Recharge:** Wands recharge faster for the Mage (TIME_TO_CHARGE / sqrt(1 + wand_level)) - [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/wands/Wand.java#L416|Wand.java:416]]
 +  * **Food Restores Wand Charges:** Eating any food restores 1 charge to all wands in inventory - [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Hero.java#L816|Hero.java:816]]
 +  * **Wands as Melee:** Wands can be used as melee weapons (range 1)
 +  * **Elemental Spells:** Uses Spell Points (SP) to cast [[en:rpd:elemental_magic_mechanic|Elemental spells]] like [[en:rpd:ignite_spell|Ignite]], [[en:rpd:magic_arrow_spell|Magic Arrow]], [[en:rpd:freeze_globe_spell|Freeze Globe]], etc.
 +  * **Identified Scrolls:** [[en:rpd:scroll_of_identify_item|Scrolls of Identify]] are identified from the beginning
 +
 +==== Subclasses ====
 +The Mage can choose between two Mastery paths after defeating Tengu (boss #2) with a [[en:rpd:tome_of_mastery_item|Tome of Mastery]]:
 +  * [[en:rpd:warlock_subclass|Warlock]]
 +  * [[en:rpd:battle_mage_subclass|Battle Mage]]
 +
 +==== Advantages ====
 +  * Unique wand progression system (disenchant to upgrade other wands)
 +  * Strong ranged combat capability with wands
 +  * Good utility with various scrolls
 +  * Higher Spell Points pool (15 vs 10)
 +  * Access to magical items
 +  * Faster wand recharging
 +  * Food consumption restores wand charges
 +
 +==== Disadvantages ====
 +  * Lower health than Warrior class (same as standard)
 +  * Wand charges are limited and need to be recharged
 +  * Relies heavily on consumables (scrolls, food for wand charges)
 +  * Vulnerable at close range without proper preparation
 +
 +==== Strategy ====
 +  * Preserve your Wand of Magic Missile as it becomes more powerful with use and can upgrade other wands
 +  * Eat food strategically to restore wand charges
 +  * Identify wands early to determine how to use them effectively
 +  * Prioritize finding and upgrading wands for combat
 +  * Use scrolls strategically for their utility
 +  * Focus on spell-based progression for elemental magic affinity
 +
 +==== Content Verification ====
 +  * **Starting equipment & stats**: ''RemixedDungeon/src/main/assets/hero/initHeroes.json'' (MAGE section)
 +  * **Class implementation**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java|HeroClass.java]]
 +  * **Faster wand recharge**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/wands/Wand.java#L416|Wand.java:416]]
 +  * **Food restores wand charges**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Hero.java#L816|Hero.java:816]]
 +  * **Class perks**: String resources in ''RemixedDungeon/src/main/res/values/strings_all.xml'' (HeroClass_MagPerks_0-5)
 +  * **Wand of Magic Missile**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/wands/WandOfMagicMissile.java|WandOfMagicMissile.java]]
 +
 +==== See Also ====
 +  * [[en:rpd:hero_class|Hero Classes]]
 +  * [[en:rpd:cloth_armor_item|Cloth Armor]]
 +  * [[en:rpd:wand_of_magic_missile_item|Wand of Magic Missile]]
 +  * [[en:rpd:wind_gust_spell|Wind Gust]]
 +  * [[en:rpd:warlock_subclass|Warlock Subclass]]
 +  * [[en:rpd:battle_mage_subclass|Battle Mage Subclass]]
 +  * [[en:rpd:hero_subclasses|Hero Subclasses]]
 +  * [[en:rpd:elemental_magic_mechanic|Elemental Magic]]
 +
 +{{tag> rpd classes mage hero}}
en/rpd/mage_class.txt · Last modified: by 127.0.0.1