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en:rpd:snipers_mark_buff

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en:rpd:snipers_mark_buff [2026/04/07 07:45] – Fix wiki page issues: add missing tags, correct spawn rates, fix broken links, update snipers mark accuracy Qwen Assistanten:rpd:snipers_mark_buff [2026/04/07 07:50] (current) – external edit 127.0.0.1
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 +====== Snipers Mark ======
  
 +{{ rpd:images:snipers_mark_buff.png|Snipers Mark }}
 +
 +==== Description ====
 +**Snipers Mark** is a visual buff applied by the [[en:rpd:sniper_subclass|Sniper]] subclass when using ranged weapons. It serves as a visual indicator that the target has been marked by the Sniper's attack.
 +
 +==== Stats ====
 +  * **Duration**: 1.1x attack delay of the attacker
 +  * **Effect**: Visual indicator only (no mechanical effect on damage)
 +
 +==== Effects ====
 +  * Visually marks the enemy with an icon to indicate the debuff is active
 +  * Displays the remaining duration of the mark
 +  * Does not increase damage taken - purely a visual/flavor buff
 +
 +==== Mechanism ====
 +  * Applied when a Sniper successfully hits an enemy with a valid ranged weapon
 +  * Duration is calculated as 1.1 times the attacker's weapon attack delay
 +  * Implemented as a FlavourBuff, meaning it has no mechanical actions beyond displaying the icon
 +  * Code: `Buff.prolong(defender, SnipersMark.class, attacker.attackDelay() * 1.1f)` in HeroSubClass.java
 +
 +==== Code References ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/SnipersMark.java|SnipersMark.java]]
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java#L175|HeroSubClass.java#L175]]
 +
 +==== See Also ====
 +  * [[en:rpd:sniper_subclass|Sniper Subclass]] - The subclass that applies this buff
 +  * [[en:rpd:huntress_class|Huntress Class]] - Base class for the Sniper subclass
 +
 +{{tag> rpd buffs visual }}
en/rpd/snipers_mark_buff.txt · Last modified: by 127.0.0.1