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en:rpd:thief_mob [2026/02/28 07:34] – Wiki maintenance: Fix formatting and improve Thief mob documentation Qwen Assistanten:rpd:thief_mob [2026/02/28 07:37] (current) – external edit 127.0.0.1
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 +====== Thief ======
 +
 +{{ rpd:images:thief_mob.png|Thief }}
 +
 +The **Thief** (also known as "crazy thief") is a fast enemy mob in Remixed Dungeon that specializes in stealing items from the hero and fleeing.
 +
 +===== Description =====
 +Thieves are agile enemies that will attempt to steal the hero's equipped items during combat. When they successfully steal an item, they immediately try to flee from battle.
 +
 +===== Appearance & Stats =====
 +  * **Health Points:** 20 HP
 +  * **Damage:** 1-7 (min-max)
 +  * **Defense:** 3 DR (damage reduction)
 +  * **Attack Skill:** 12
 +  * **Defense Skill:** 12
 +  * **Experience:** 5 EXP per kill
 +  * **Max Level:** 10
 +  * **Attack Delay:** 0.5 seconds (faster than average)
 +
 +===== Abilities =====
 +  * **Item Stealing** - On successful attack, may steal an equipped item from the hero
 +  * **Fleeing** - After stealing an item, switches to ThiefFleeing AI and attempts to escape
 +  * **Gold Drop** - When hit while fleeing, drops gold on the ground
 +
 +===== Behavior =====
 +  * **Hit and Run** - Attacks quickly and retreats after stealing
 +  * **Fast Movement** - Has a faster attack delay (0.5s) compared to most mobs
 +  * **Escape Tactics** - Uses specialized ThiefFleeing AI when carrying stolen goods
 +  * **Defensive Gold Drop** - Drops gold when damaged while fleeing (distraction tactic)
 +
 +===== Combat Strategy =====
 +  * **Protect Valuables** - Unequip valuable items before engaging if possible
 +  * **Quick Defeat** - Focus fire to kill before they can steal and flee
 +  * **Ranged Attacks** - Use ranged weapons to prevent escape
 +  * **Area Control** - Use traps or terrain to block escape routes
 +  * **Pursuit** - If they flee, chase immediately to recover stolen items
 +
 +===== Drops =====
 +  * **Gold** - May drop gold when killed (especially if fleeing)
 +  * **[[en:rpd:ring_of_haggler_item|Ring of Haggler]]** - 1% drop chance
 +  * **Stolen Items** - Returns any stolen items when killed
 +
 +===== AI State =====
 +  * **Default:** Standard mob AI (Wandering/Sleeping)
 +  * **After Stealing:** Switches to [[en:rpd:ai_behavior_mechanic|ThiefFleeing]] AI state
 +  * **Fleeing Behavior:** Attempts to maximize distance from hero while carrying stolen items
 +
 +===== Technical Details =====
 +  * **Java Class:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Thief.java|Thief.java]]
 +  * **AI Class:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/ai/ThiefFleeing.java|ThiefFleeing.java]]
 +  * **String Resources:** Thief_Desc, Thief_Carries
 +  * **Machine-readable data:** [[mr:thief_mob|mr:thief_mob]]
 +
 +===== Related Mobs =====
 +  * [[en:rpd:bandit_mob|Bandit]] - A stronger variant of Thief (extends Thief class)
 +  * [[en:rpd:mobs|Mobs]] - General information about dungeon mobs
 +
 +===== Notes =====
 +  * Thieves add risk to carrying valuable equipment
 +  * Killing a fleeing thief recovers stolen items
 +  * The Ring of Haggler drop makes them valuable targets for merchants
 +
 +===== See Also =====
 +  * [[en:rpd:mobs|Mobs]]
 +  * [[en:rpd:equipment|Equipment]]
 +  * [[en:rpd:ai_behavior_mechanic|AI Behavior]]
 +  * [[en:rpd:bandit_mob|Bandit]]
 +
 +{{tag> rpd mobs enemies thief}}
  
en/rpd/thief_mob.txt · Last modified: by 127.0.0.1