en:rpd:thief_mob
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| en:rpd:thief_mob [2026/02/28 07:34] – Wiki maintenance: Fix formatting and improve Thief mob documentation Qwen Assistant | en:rpd:thief_mob [2026/02/28 07:37] (current) – external edit 127.0.0.1 | ||
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| + | ====== Thief ====== | ||
| + | |||
| + | {{ rpd: | ||
| + | |||
| + | The **Thief** (also known as "crazy thief" | ||
| + | |||
| + | ===== Description ===== | ||
| + | Thieves are agile enemies that will attempt to steal the hero's equipped items during combat. When they successfully steal an item, they immediately try to flee from battle. | ||
| + | |||
| + | ===== Appearance & Stats ===== | ||
| + | * **Health Points:** 20 HP | ||
| + | * **Damage:** 1-7 (min-max) | ||
| + | * **Defense: | ||
| + | * **Attack Skill:** 12 | ||
| + | * **Defense Skill:** 12 | ||
| + | * **Experience: | ||
| + | * **Max Level:** 10 | ||
| + | * **Attack Delay:** 0.5 seconds (faster than average) | ||
| + | |||
| + | ===== Abilities ===== | ||
| + | * **Item Stealing** - On successful attack, may steal an equipped item from the hero | ||
| + | * **Fleeing** - After stealing an item, switches to ThiefFleeing AI and attempts to escape | ||
| + | * **Gold Drop** - When hit while fleeing, drops gold on the ground | ||
| + | |||
| + | ===== Behavior ===== | ||
| + | * **Hit and Run** - Attacks quickly and retreats after stealing | ||
| + | * **Fast Movement** - Has a faster attack delay (0.5s) compared to most mobs | ||
| + | * **Escape Tactics** - Uses specialized ThiefFleeing AI when carrying stolen goods | ||
| + | * **Defensive Gold Drop** - Drops gold when damaged while fleeing (distraction tactic) | ||
| + | |||
| + | ===== Combat Strategy ===== | ||
| + | * **Protect Valuables** - Unequip valuable items before engaging if possible | ||
| + | * **Quick Defeat** - Focus fire to kill before they can steal and flee | ||
| + | * **Ranged Attacks** - Use ranged weapons to prevent escape | ||
| + | * **Area Control** - Use traps or terrain to block escape routes | ||
| + | * **Pursuit** - If they flee, chase immediately to recover stolen items | ||
| + | |||
| + | ===== Drops ===== | ||
| + | * **Gold** - May drop gold when killed (especially if fleeing) | ||
| + | * **[[en: | ||
| + | * **Stolen Items** - Returns any stolen items when killed | ||
| + | |||
| + | ===== AI State ===== | ||
| + | * **Default: | ||
| + | * **After Stealing:** Switches to [[en: | ||
| + | * **Fleeing Behavior:** Attempts to maximize distance from hero while carrying stolen items | ||
| + | |||
| + | ===== Technical Details ===== | ||
| + | * **Java Class:** [[https:// | ||
| + | * **AI Class:** [[https:// | ||
| + | * **String Resources: | ||
| + | * **Machine-readable data:** [[mr: | ||
| + | |||
| + | ===== Related Mobs ===== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | ===== Notes ===== | ||
| + | * Thieves add risk to carrying valuable equipment | ||
| + | * Killing a fleeing thief recovers stolen items | ||
| + | * The Ring of Haggler drop makes them valuable targets for merchants | ||
| + | |||
| + | ===== See Also ===== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd mobs enemies thief}} | ||
en/rpd/thief_mob.txt · Last modified: by 127.0.0.1
