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mr:bat_mob [2026/03/02 01:03] – Wiki improvements for 5 random pages analysis Qwen Assistantmr:bat_mob [2026/03/02 01:04] (current) – external edit 127.0.0.1
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 +====== Bat Mob - Code References ======
 +
 +{{ rpd:images:bat_mob.png|Bat }}
 +
 +===== Java Classes =====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Bat.java|Bat.java]] - Main mob class implementation (com.watabou.pixeldungeon.actors.mobs.Bat)
 +
 +===== JSON Configuration =====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/spritesDesc/Bat.json|Bat.json]] - Sprite configuration
 +
 +===== String Resources =====
 +English (values/strings_all.xml):
 +<code xml>
 +<string name="Bat_Name">vampire bat</string>
 +<string name="Bat_Name_Objective">vampire bat</string>
 +</code>
 +
 +Russian (values-ru/strings_all.xml):
 +<code xml>
 +<string name="Bat_Name">летучая мышь-вампир</string>
 +<string name="Bat_Name_Objective">вампира</string>
 +</code>
 +
 +===== Lua Scripts =====
 +This entity is implemented in Java, no Lua script exists
 +
 +===== Entity Mechanics =====
 +  * **HP**: 30 (base) - Set via ''hp(ht(30))'' in constructor
 +  * **Defense Skill**: 15 - Set via ''baseDefenseSkill = 15''
 +  * **Attack Skill**: 16 - Set via ''baseAttackSkill = 16''
 +  * **Damage**: 6-12 - Set via ''dmgMin = 6'' and ''dmgMax = 12''
 +  * **Defense (DR)**: 4 - Implemented in ''dr()'' method
 +  * **EXP for Kill**: 7 - Set via ''expForKill = 7''
 +  * **Max Level**: 15 - Set via ''maxLvl = 15''
 +  * **Speed**: 2.0 (flying, faster than normal) - Set via ''baseSpeed = 2f''
 +  * **Flying**: true (immune to ground traps) - Set via ''flying = true''
 +  * **Leech Resistance**: true (immune to lifesteal enchantments) - Added via ''addResistance(Leech.class)''
 +  * **Loot**: Potion of Healing (12.5% drop chance) - Set via ''loot(PotionOfHealing.class, 0.125f)''
 +  * **Special Ability**: Heals for damage dealt on attack (vampiric) - Implemented in ''attackProc(Char enemy, int damage)'' method via ''heal(damage, enemy)''
 +
 +===== Code Implementation Details =====
 +The Bat class extends ''Mob'' and implements vampiric behavior:
 +<code java>
 +// In Bat.java constructor
 +public Bat() {
 +    hp(ht(30));
 +    baseDefenseSkill = 15;
 +    baseAttackSkill  = 16;
 +    baseSpeed = 2f;
 +    dmgMin = 6;
 +    dmgMax = 12;
 +    expForKill = 7;
 +    maxLvl = 15;
 +    flying = true;
 +    loot(PotionOfHealing.class, 0.125f);
 +    addResistance( Leech.class );
 +}
 +
 +// Defense rating
 +@Override
 +public int dr() {
 +    return 4;
 +}
 +
 +// Vampiric attack - heals bat for damage dealt
 +@Override
 +public int attackProc(@NotNull Char enemy, int damage ) {
 +    heal(damage, enemy);
 +    return damage;
 +}
 +</code>
 +
 +===== Related mr: Entities =====
 +  * [[mr:potion_of_healing_item|Potion of Healing]] - Possible drop (12.5% chance)
 +  * [[mr:leech_enchantment|Leech Enchantment]] - Bat has resistance to this enchantment
 +  * [[mr:healing_mechanic|Healing Mechanic]] - Bat uses healing mechanic for vampiric ability
  
mr/bat_mob.txt · Last modified: by 127.0.0.1