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mr:deferred_damage_buff [2026/03/05 23:07] – Wiki standards compliance fixes for 5 random pages Qwen Assistantmr:deferred_damage_buff [2026/03/05 23:07] (current) – external edit 127.0.0.1
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 +====== Deferred Damage Buff - Code References ======
 +
 +{{ rpd:images:deferred_damage_buff.png|Deferred Damage Buff }}
 +
 +**Machine-readable reference page for the Deferred Damage buff entity.**
 +
 +===== Entity Kind =====
 +Viscosity.DeferedDamage
 +
 +===== Java Classes =====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/glyphs/Viscosity.java#L64-L120|Viscosity.java]] - The nested class implementing the buff (DeferedDamage)
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mechanics/buffs/BuffFactory.java|BuffFactory.java]] - Buff registration
 +
 +===== Class Details =====
 +  * **Full Class Name**: com.watabou.pixeldungeon.items.armor.glyphs.Viscosity.DeferedDamage
 +  * **Parent Class**: Buff
 +  * **Package**: com.watabou.pixeldungeon.items.armor.glyphs.Viscosity
 +  * **Type**: Nested static class (DeferedDamage - note spelling)
 +  * **Icon**: BuffIndicator.DEFERRED (ID 28)
 +
 +===== Buff Properties =====
 +  * **Buff Type**: Negative buff (debuff)
 +  * **Applied by**: [[en:rpd:glyph_of_viscosity_item|Glyph of Viscosity]] on armor
 +  * **Effect**: Delays received damage over time (1 damage per turn instead of all at once)
 +  * **Damage Processing**: Deals 1 damage per tick until all deferred damage is dealt
 +  * **Death from Buff**: If target dies from deferred damage, death is attributed to the glyph
 +
 +===== Java Code Fragment =====
 +<code java>
 +public static class DeferedDamage extends Buff {
 +
 +    @Packable
 +    public int damage = 0;
 +
 +    @Override
 +    public int icon() {
 +        return BuffIndicator.DEFERRED;
 +    }
 +
 +    @Override
 +    public boolean act() {
 +        if (target.isAlive()) {
 +            target.damage( 1, this );
 +            if (target == Dungeon.hero && !target.isAlive()) {
 +                Glyph glyph = new Viscosity();
 +                Dungeon.fail( Utils.format( ResultDescriptions.getDescription(ResultDescriptions.Reason.GLYPH), glyph.name(), Dungeon.depth ) );
 +                GLog.n(StringsManager.getVar(R.string.DeferedDamage_Killed_Txt), glyph.name() );
 +                Badges.validateDeathFromGlyph();
 +            }
 +            spend( TICK );
 +            if (--damage <= 0) {
 +                detach();
 +            }
 +        } else {
 +            detach();
 +        }
 +        return true;
 +    }
 +}
 +</code>
 +
 +===== String Resources =====
 +<code xml>
 +<!-- English (values/strings_all.xml) -->
 +<string name="DeferedDamageBuff_Name">Deferred Damage (%d)</string>
 +<string name="DeferedDamageBuff_Info">The pain has been turned into a slowing pain, lessening the damage taken at once.\nDamage left to receive %d</string>
 +<string name="DeferedDamage_Killed_Txt">%s killed you...</string>
 +
 +<!-- Russian (values-ru/strings_all.xml) -->
 +<string name="DeferedDamageBuff_Name">Отложенный урон (%d)</string>
 +<string name="DeferedDamageBuff_Info">Боль заметно растянулась, что значительно уменьшило одновременно получаемый урон. \nУрона осталось получить %d</string>
 +<string name="DeferedDamage_Killed_Txt">%s убивает тебя...</string>
 +</code>
 +
 +===== Lua Scripts =====
 +This entity is implemented entirely in Java. No Lua script exists for this buff.
 +
 +===== JSON Configuration =====
 +This entity is implemented entirely in Java. No JSON configuration exists for this buff.
 +
 +===== Related mr: Entities =====
 +  * [[mr:armor_glyphs|Armor Glyphs (Configuration)]]
 +  * [[mr:viscosity_glyph|Glyph of Viscosity]]
 +
 +===== Notes =====
 +  * The class name uses the spelling "DeferedDamage" (single 'r'), not "DeferredDamage"
 +  * The buff deals exactly 1 damage per tick regardless of the total deferred amount
 +  * If the target dies from deferred damage, it counts as being killed by the Viscosity glyph