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mr:freerunner_subclass [2026/04/11 06:36] – Fix wiki page issues and add missing mr: namespace pages Qwen Assistantmr:freerunner_subclass [2026/04/11 06:39] (current) – external edit 127.0.0.1
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 +====== Freerunner Subclass - Machine Reference ======
 +
 +This page provides machine-readable reference data for the Freerunner hero subclass in Remixed Dungeon.
 +
 +===== Overview =====
 +The Freerunner is one of two mastery paths available to the [[mr:rogue_class|Rogue]] hero class, specializing in evasion, speed, and mobility. The Freerunner excels at avoiding damage and moving quickly through the dungeon, making them highly survivable despite lower offensive capabilities.
 +
 +===== Java Classes =====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroSubClass.java|HeroSubClass.java]] - Enum definition for FREERUNNER subclass (line 48)
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/FreeRunnerArmor.java|FreeRunnerArmor.java]] - Class armor for Freerunner subclass
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/RogueArmor.java|RogueArmor.java]] - Parent class for Freerunner armor
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/TomeOfMastery.java|TomeOfMastery.java]] - Mastery selection for Freerunner (line 85)
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/windows/WndClass.java|WndClass.java]] - UI window for class selection (line 104)
 +
 +===== JSON Configuration =====
 +This entity is implemented in Java as an enum constant, no dedicated JSON configuration file exists. The subclass is defined in the HeroSubClass enum with the following properties:
 +  * **Enum Constant**: FREERUNNER
 +  * **String Resource Keys**: HeroSubClass_NameFreR, HeroSubClass_DescFreR
 +  * **Armor Class**: "FreeRunnerArmor"
 +
 +===== String Resources =====
 +<code xml>
 +<string name="HeroSubClass_NameFreR">freerunner</string>
 +<string name="HeroSubClass_DescFreR">The _Freerunner_ is harder to hit and moves faster than other heroes.</string>
 +</code>
 +
 +Additional string resources for Rogue armor (used by Freerunner):
 +<code xml>
 +<string name="RogueArmor_Name">Rogue armor</string>
 +<string name="RogueArmor_Info">This dark armor will allow the Rogue to use the "Smoke Bomb" ability.
 +When wearing this armor, the Rogue can become invisible for a short time.</string>
 +<string name="RogueArmor_NotRogue">Only rogues can use this armor!</string>
 +</code>
 +
 +===== Lua Scripts =====
 +This entity is implemented entirely in Java, no Lua scripts exist for the Freerunner subclass.
 +
 +===== Implementation Details =====
 +  * **Enum Name**: FREERUNNER (HeroSubClass.java line 48)
 +  * **Armor Class**: FreeRunnerArmor
 +  * **Parent Class**: Rogue hero class (freerunner is a subclass/mastery path of Rogue)
 +  * **Alternative Subclass**: [[mr:assassin_subclass|Assassin]] (the other Rogue mastery path)
 +  * **Special Ability**: Smoke Bomb (inherited from Rogue armor) - allows the Rogue to become invisible for a short time
 +  * **Passive Bonuses**: Increased evasion and movement speed
 +  * **Haste Level**: 0 (no built-in haste, unlike Scout subclass)
 +
 +===== Code Behavior =====
 +From FreeRunnerArmor.java:
 +  * Only heroes with Rogue class can equip this armor
 +  * Other classes receive warning: "Only rogues can use this armor!" (R.string.RogueArmor_NotRogue)
 +  * Provides enhanced evasion and speed bonuses
 +
 +From TomeOfMastery.java:
 +  * Freerunner is one of two mastery choices available to Rogue class heroes
 +  * Selected at line 85: way2 = HeroSubClass.FREERUNNER
 +
 +From HeroSubClass.java:
 +  * No special attackProc() behavior (unlike Assassin which has surprise attack bonus)
 +  * No special defenceProc() behavior
 +  * Immunities and resistances loaded from JSON configuration if available
 +
 +===== Related mr Entities =====
 +  * [[mr:rogue_class|Rogue (Class)]] - Parent hero class
 +  * [[mr:assassin_subclass|Assassin (Subclass)]] - Alternative Rogue subclass
 +  * [[mr:freerunner_armor_item|Freerunner Armor (Item)]] - Class-specific armor
 +  * [[mr:tome_of_mastery_item|Tome of Mastery (Item)]] - Item used to select subclass
 +  * [[mr:rogue_armor_item|Rogue Armor (Item)]] - Base armor class for Freerunner armor
  
mr/freerunner_subclass.txt · Last modified: by 127.0.0.1