mr:prison_level
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| mr:prison_level [2026/03/05 13:15] – Fix wiki standards compliance issues on 5 random pages Qwen Assistant | mr:prison_level [2026/03/12 21:18] (current) – external edit 127.0.0.1 | ||
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| + | ====== Prison Level - Code References ====== | ||
| + | ===== Java Classes ===== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ===== JSON Configuration ===== | ||
| + | This level is implemented primarily in Java. Configuration references: | ||
| + | * [[https:// | ||
| + | - Depth 6: Skeleton (4), Thief (2), Swarm (1), Shaman (0.2), Bandit (0.06) | ||
| + | - Depth 7: Skeleton (3), Thief (1), Swarm (1), Shaman (1), Shadow (1), Bandit (0.03) | ||
| + | - Depth 8: Skeleton (3), Shaman (2), Thief (1), Swarm (1), Shadow (1), Bat (0.02), Bandit (0.03) | ||
| + | - Depth 9: Skeleton (3), Shaman (3), Thief (1), Swarm (1), Shadow (1), Bat (0.02), Brute (0.01), Bandit (0.03) | ||
| + | * [[https:// | ||
| + | |||
| + | ===== String Resources ===== | ||
| + | <code xml> | ||
| + | <string name=" | ||
| + | <string name=" | ||
| + | <string name=" | ||
| + | </ | ||
| + | |||
| + | ===== Lua Scripts ===== | ||
| + | This level is implemented in Java, no Lua scripts exist | ||
| + | |||
| + | ===== Implementation Details ===== | ||
| + | * **Class**: com.watabou.pixeldungeon.levels.PrisonLevel | ||
| + | * **Extends**: | ||
| + | * **Depths**: 6-9 (regular), PrisonBossLevel (boss) | ||
| + | * **Tile Colors**: color1=0x6a723d, | ||
| + | * **Texture**: | ||
| + | * **Water Texture**: Assets.WATER_PRISON | ||
| + | * **Special Features**: | ||
| + | - WandMaker NPC quest spawns in entrance room | ||
| + | - NecromancerNPC spawns at depth 7 exit if hero is not Necromancer class | ||
| + | - Depth 7 exit uses NecroExitPainter for special decoration | ||
| + | - Wall torches added on WALL_DECO tiles | ||
| + | - Barrels placed randomly (0-4) | ||
| + | * **Terrain Generation**: | ||
| + | - Water patches: 45% base, 65% with WATER feeling | ||
| + | - Grass patches: 40% base, 60% with GRASS feeling | ||
| + | - Empty floor decorations (EMPTY_DECO) placed based on wall adjacency | ||
| + | * **Room Types**: All TUNNEL rooms converted to PASSAGE | ||
| + | |||
| + | ===== Mob Drops ===== | ||
| + | * PrisonBossLevel: | ||
| + | |||
| + | ===== Related mr Entities ===== | ||
| + | * [[mr: | ||
