====== Armor ====== Armor is a type of equipment in Remixed Dungeon that protects the hero from damage. Armor reduces the amount of damage the hero takes from enemy attacks. ==== Armor Types ==== * [[en:rpd:cloth_armor_item|Cloth Armor]] - Starting armor for most classes, minimal protection * [[en:rpd:leather_armor_item|Leather Armor]] - Better protection than cloth * [[en:rpd:mail_armor_item|Mail Armor]] - Medium protection tier * [[en:rpd:scale_armor_item|Scale Armor]] - Good protection with evasion bonus * [[en:rpd:plate_armor_item|Plate Armor]] - Highest protection tier * [[en:rpd:hero_armor_item|Class Armor]] - Unique armor for each [[en:rpd:hero_class|hero class]] ==== Damage Reduction ==== Armor reduces incoming damage using the formula: * DR (Damage Reduction) = min(0.90, (armor defense - enemy attack level) / (armor defense + 10)) * Effective defense increases with [[en:rpd:enchantments|enchantments]] * Maximum damage reduction is capped at 90% ==== Armor Properties ==== * **Armor Class:** Tier determines base defense and strength requirement * **Durability:** Armor HP - decreases when hit, repaired with scrolls * **Upgrade Level:** Enhanced by [[en:rpd:scroll_of_upgrade_item|Scrolls of Upgrade]] * **[[en:rpd:glyphs|Glyph]]:** Special effect that can be added via [[en:rpd:arcane_stylus_item|Arcane Stylus]] ==== Enchantments ==== Armor can be enchanted using [[en:rpd:scroll_of_enchantment_item|Scrolls of Enchantment]]: * [[en:rpd:affection_enchantment|Affection]] * [[en:rpd:anti_magic_enchantment|Anti-Magic]] * [[en:rpd:brimstone_enchantment|Brimstone]] * [[en:rpd:camouflage_enchantment|Camouflage]] * [[en:rpd:entanglement_enchantment|Entanglement]] * [[en:rpd:flow_enchantment|Flow]] * [[en:rpd:frost_enchantment|Frost]] * [[en:rpd:glyph_of_abundance|Abundance]] * [[en:rpd:glyph_of_anti_entropy|Anti-Entropy]] * [[en:rpd:glyph_of_brimstone|Brimstone]] * [[en:rpd:glyph_of_deflection|Deflection]] * [[en:rpd:glyph_of_entanglement|Entanglement]] * [[en:rpd:glyph_of_flow|Flow]] * [[en:rpd:glyph_of_horn|Horn]] * [[en:rpd:glyph_of_magnetism|Magnetism]] * [[en:rpd:glyph_of_multiplicity|Multiplicity]] * [[en:rpd:glyph_of_obfuscation|Obfuscation]] * [[en:rpd:glyph_of_potential|Potential]] * [[en:rpd:glyph_of_repulsion|Repulsion]] * [[en:rpd:glyph_of_stone|Stone]] * [[en:rpd:glyph_of_swiftness|Swiftness]] * [[en:rpd:glyph_of_thorns|Thorns]] * [[en:rpd:glyph_of_venom|Venom]] ==== Special Armors ==== * **Class Armors:** Obtained by using [[en:rpd:armor_kit_item|Armor Kit]] on any armor - transforms into class-specific armor (Gladiator Armor, Berserker Armor, Warlock Armor, etc.) * **Artifact Armors:** Unique armors with special mechanics * **Cursed Armors:** Armors with negative effects that cannot be removed without [[en:rpd:scroll_of_remove_curse_item|Scroll of Remove Curse]] ==== Strategy ==== * Use high DR armor for protection against strong enemies * Consider enchantments based on situation: Stone for pure defense, Thorns for aggressive play * Check [[en:rpd:enchantments|enchantments]] before committing to armor * Balance armor tier with strength requirement - over-encumbrance reduces evasion ==== Content Verification ==== * Java Classes: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/|Armor.java and subclasses]] * Mechanics: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/Armor.java|Armor.java]] ==== See Also ==== * [[en:rpd:equipment|Equipment]] * [[en:rpd:enchantments|Enchantments]] * [[en:rpd:hero_class|Hero Classes]] * [[en:rpd:dr|Damage Reduction]] {{tag> rpd equipment armor}}