====== Thief ====== {{ rpd:images:thief_mob.png|Thief }} The **Thief** (also known as "crazy thief") is a fast enemy mob in Remixed Dungeon that specializes in stealing items from the hero and fleeing. ===== Description ===== Thieves are agile enemies that will attempt to steal the hero's equipped items during combat. When they successfully steal an item, they immediately try to flee from battle. ===== Appearance & Stats ===== * **Health Points:** 20 HP * **Damage:** 1-7 (min-max) * **Defense:** 3 DR (damage reduction) * **Attack Skill:** 12 * **Defense Skill:** 12 * **Experience:** 5 EXP per kill * **Max Level:** 10 * **Attack Delay:** 0.5 seconds (faster than average) ===== Abilities ===== * **Item Stealing** - On successful attack, may steal an equipped item from the hero * **Fleeing** - After stealing an item, switches to ThiefFleeing AI and attempts to escape * **Gold Drop** - When hit while fleeing, drops gold on the ground ===== Behavior ===== * **Hit and Run** - Attacks quickly and retreats after stealing * **Fast Movement** - Has a faster attack delay (0.5s) compared to most mobs * **Escape Tactics** - Uses specialized ThiefFleeing AI when carrying stolen goods * **Defensive Gold Drop** - Drops gold when damaged while fleeing (distraction tactic) ===== Combat Strategy ===== * **Protect Valuables** - Unequip valuable items before engaging if possible * **Quick Defeat** - Focus fire to kill before they can steal and flee * **Ranged Attacks** - Use ranged weapons to prevent escape * **Area Control** - Use traps or terrain to block escape routes * **Pursuit** - If they flee, chase immediately to recover stolen items ===== Drops ===== * **Gold** - May drop gold when killed (especially if fleeing) * **[[en:rpd:ring_of_haggler_item|Ring of Haggler]]** - 1% drop chance * **Stolen Items** - Returns any stolen items when killed ===== AI State ===== * **Default:** Standard mob AI (Wandering/Sleeping) * **After Stealing:** Switches to [[en:rpd:ai_behavior_mechanic|ThiefFleeing]] AI state * **Fleeing Behavior:** Attempts to maximize distance from hero while carrying stolen items ===== Technical Details ===== * **Java Class:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Thief.java|Thief.java]] * **AI Class:** [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/ai/ThiefFleeing.java|ThiefFleeing.java]] * **String Resources:** Thief_Desc, Thief_Carries * **Machine-readable data:** [[mr:thief_mob|mr:thief_mob]] ===== Related Mobs ===== * [[en:rpd:bandit_mob|Bandit]] - A stronger variant of Thief (extends Thief class) * [[en:rpd:mobs|Mobs]] - General information about dungeon mobs ===== Notes ===== * Thieves add risk to carrying valuable equipment * Killing a fleeing thief recovers stolen items * The Ring of Haggler drop makes them valuable targets for merchants ===== See Also ===== * [[en:rpd:mobs|Mobs]] * [[en:rpd:equipment|Equipment]] * [[en:rpd:ai_behavior_mechanic|AI Behavior]] * [[en:rpd:bandit_mob|Bandit]] {{tag> rpd mobs enemies thief}}