====== Armored Statue Mob - Code References ====== ===== Java Classes ===== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/common/ArmoredStatue.java|ArmoredStatue.java]] - Main mob implementation * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Statue.java|Statue.java]] - Parent class * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/common/MobFactory.java|MobFactory.java]] - Mob registration (line 216, 274) ===== JSON Configuration ===== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/spritesDesc/ArmoredStatue.json|spritesDesc/ArmoredStatue.json]] - Sprite configuration * This mob is implemented primarily in Java, no separate mobsDesc JSON file ===== String Resources ===== animated statue feminine animated statue No one could even start thinking that it\'s just another regular statue. It\'s not just the red glowing eyes, but the fact that nobody would put an actual _%s_ on such thing. Russian localization (values-ru/strings_all.xml): ожившая статуя feminine статую Вряд ли кому-то могло показаться что это очередная обычная статуя. И дело не столько в светящихся красных глазах, но в факте того что никто, в здравом уме, не стал бы одевать статую в _%s_. ===== Lua Scripts ===== This mob is implemented in Java, no Lua scripts exist ===== Implementation Details ===== * **Class**: com.nyrds.pixeldungeon.mobs.common.ArmoredStatue * **Extends**: Statue (which extends Mob) * **Damage**: 4-8 (base) * **Defense Skill**: 4 + Dungeon.depth*2 * **Attack Skill**: (9 + Dungeon.depth) * 2 * **Special Features**: - Drops equipped armor when defeated - Armor is randomly selected from Treasury.Category.ARMOR - Dropped armor is always identified and has positive level - Armor can have random glyph inscription - Required STR scales with armor level (minimum 12) * **Challenge Interaction**: Disabled in NO_ARMOR challenge (MobFactory.java line 274) * **Behavior**: Inherits Statue behavior (beacon/beckon mechanics) ===== Related mr Entities ===== * [[mr:statue_mob|Statue Mob]] - Parent mob type * [[mr:golden_statue_mob|Golden Statue Mob]] - Similar statue variant