====== mimic_amulet_mob ======
{{ rpd:images:mimic_amulet_mob.png|Mimic Amulet }}
===== Java Class =====
// File: RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/guts/MimicAmulet.java
package com.nyrds.pixeldungeon.mobs.guts;
import com.nyrds.Packable;
import com.watabou.pixeldungeon.Dungeon;
import com.watabou.pixeldungeon.actors.blobs.ToxicGas;
import com.watabou.pixeldungeon.actors.buffs.Buff;
import com.watabou.pixeldungeon.actors.buffs.Levitation;
import com.watabou.pixeldungeon.actors.buffs.Paralysis;
import com.watabou.pixeldungeon.actors.buffs.Stun;
import com.watabou.pixeldungeon.actors.mobs.Mob;
import com.watabou.pixeldungeon.items.keys.SkeletonKey;
import com.watabou.utils.Bundle;
public class MimicAmulet extends Mob {
@Packable
public int level;
public MimicAmulet() {
baseSpeed = 1.25f;
flying = true;
carcassChance = 0;
level = Dungeon.depth;
adjustStats(level);
addImmunity(ToxicGas.class);
addImmunity(Paralysis.class);
addImmunity(Stun.class);
// Drops SkeletonKey on death
}
public void adjustStats(int level) {
this.level = level;
hp(ht((3 + level) * 5));
expForKill = 2 + 2 * (level - 1) / 5;
baseAttackSkill = 9 + level;
baseDefenseSkill = 2 * attackSkill + 1;
dmgMin = ht()/10;
dmgMax = ht()/4;
}
}
===== JSON Configuration =====
// File: RemixedDungeon/src/main/assets/spritesDesc/MimicAmulet.json
{
"texture" : "mobs/mimic_amulet.png",
"width" : 16,
"height" : 16,
"idle" : {
"fps" : 5,
"looped" : true,
"frames" : [0, 0, 0, 1, 1]
},
"run" : {
"fps" : 10,
"looped" : true,
"frames" : [0, 1, 2, 3, 3, 2, 1]
},
"attack" : {
"fps" : 10,
"looped" : false,
"frames" : [0, 3, 4, 5]
},
"die" : {
"fps" : 12,
"looped" : false,
"frames" : [6,7,8]
}
}
===== String Resources =====
mimic
masculine
mimic
The most glorious moment of your adventuring career just turned out to be a trap.
===== Entity Information =====
* **Entity Kind**: MimicAmulet
* **Type**: Mob
* **Package**: com.nyrds.pixeldungeon.mobs.guts
* **Inherits From**: Mob
* **Special**: Mimic variant that appears as a floating amulet
===== Statistics (Scale with Dungeon Depth) =====
* **HP**: (3 + level) × 5, where level = Dungeon.depth
* **Experience**: 2 + 2 × (level - 1) / 5
* **Attack Skill**: 9 + level
* **Defense Skill**: 2 × attackSkill + 1
* **Damage**: HT/10 to HT/4 (10% to 25% of max HP)
* **Speed**: 1.25 (25% faster than normal)
* **Flying**: Yes (always has Levitation buff)
* **Carcass Drop**: 0% (no corpse)
===== Immunities =====
* **ToxicGas**: Immune to toxic gas damage
* **Paralysis**: Immune to paralysis status
* **Stun**: Immune to stun status
===== Behavior =====
* **Act**: Automatically applies Levitation buff (1000000 turns) if not already active
* **Loot**: Always drops SkeletonKey on death
* **Pet**: Cannot be tamed as pet (canBePet() returns false)
===== Lua Scripts =====
This entity is implemented entirely in Java. No Lua script exists.
===== Additional Notes =====
* MimicAmulet is a special mimic variant found in guts levels
* Stats scale dynamically with dungeon depth
* Always carries a SkeletonKey as guaranteed loot
* Flying movement allows traversal over obstacles
{{tag> rpd mobs machine_readable mimic guts}}