Note: This is a template page demonstrating the format for item code reference pages. The entity ``armor_template`` does not exist in the game codebase.
This page serves as an example of how item code reference pages should be structured in the mr: namespace. For actual items, replace the placeholder information with real code references.
For actual armor items, see these examples:
Items are typically implemented in Java. Check these locations for item class implementations:
For a real item, the Java class file would be listed here with its full path.
Items have JSON configuration files that define their properties:
For a real item, the specific JSON config file path would be listed here.
Item names and descriptions are stored in string resource files:
<!-- Example format for item string resources --> <string name="ItemName_Name">[Display Name]</string> <string name="ItemName_Info">[Description Text]</string> <string name="ItemName_Gender">[Gender]</string>
String resource files are located in:
Some items may have Lua script implementations for custom behavior:
For items with Lua scripts, the script paths would be listed here.