From HeroSubClass.java (line 41):
BERSERKER(R.string.HeroSubClass_NameBers, R.string.HeroSubClass_DescBers, "BerserkArmor"),
From HeroSubClass.java (lines 198-212):
@Override public int charGotDamage(int damage, NamedEntityKind src, Char target) { switch (this) { case BERSERKER: if (0 < target.hp() && target.hp() <= target.ht() * Fury.LEVEL) { if (!target.hasBuff(BuffFactory.FURY)) { Buff.affect(target, BuffFactory.FURY); } } break; } return damage; }
From Fury.java:
package com.watabou.pixeldungeon.actors.buffs; import com.nyrds.LuaInterface; import com.nyrds.pixeldungeon.ml.R; import com.nyrds.platform.util.StringsManager; import com.watabou.pixeldungeon.actors.Char; import com.watabou.pixeldungeon.actors.CharUtils; import com.watabou.pixeldungeon.sprites.CharSprite; import com.watabou.pixeldungeon.ui.BuffIndicator; import com.watabou.pixeldungeon.utils.GLog; import org.jetbrains.annotations.NotNull; @LuaInterface public class Fury extends Buff { public static final float LEVEL = 0.4f; @Override public void act() { if (target.hp() > target.ht() * LEVEL) { detach(); } spend( TICK * 10 ); } @Override public boolean attachTo(@NotNull Char target) { if (CharUtils.isVisible(target)) { GLog.w(StringsManager.getVar(R.string.Brute_Enraged), target.getName() ); target.showStatus( CharSprite.NEGATIVE, StringsManager.getVar(R.string.Brute_StaEnraged)); } return super.attachTo(target); } @Override public int attackProc(Char attacker, Char defender, int damage) { return damage * 2; } @Override public int icon() { return BuffIndicator.FURY; } }
This entity is implemented in Java, no JSON configuration exists
From values/strings_all.xml:
<string name="HeroSubClass_NameBers">berserker</string> <string name="HeroSubClass_DescBers">When severely wounded, the _Berserker_ enters a state of wild fury significantly increasing his damage output.</string> <string name="Brute_Enraged">%s becomes enraged!</string> <string name="Brute_StaEnraged">enraged</string>
From values-ru/strings_all.xml:
<string name="HeroSubClass_NameBers">берсерк</string> <string name="HeroSubClass_DescBers">Будучи сильно раненым, _Берсерк_ впадает в состояние дикой ярости, значительно повышая свой показатель урона.</string> <string name="Brute_Enraged">%s впал в неистовство!</string> <string name="Brute_StaEnraged">неистовый</string>
This entity is implemented in Java, no Lua script exists