This entity is implemented in Java, no JSON configuration exists
<string name="Death_Name">death</string> <string name="Death_Info">This grim enchantment is capable of instantly killing an enemy, although its power isn't very reliable. The higher the weapon's level, the more often it will happen.</string>
This entity is implemented in Java, no Lua script exists
Random.Int(level + 100) >= 92defender.damage(defender.hp(), this))defender.getSprite().emitter().burst(ShadowParticle.UP, 5)Badges.validateGrimWeapon() when hero kills with this enchantmentChar.resist(Death.class) method