This entity is defined via JSON with Lua behavior:
{
"name" : "DreadKnight_Name",
"name_objective": "DreadKnight_Name_Objective",
"description" : "DreadKnight_Desc",
"gender" : "DreadKnight_Gender",
"attackSkill" : 17,
"defenseSkill" : 15,
"dmgMin" : 8,
"dmgMax" : 16,
"dr" : 12,
"str" : 17,
"ht" : 40,
"exp" : 8,
"maxLvl" : 15,
"baseSpeed" : 1,
"attackDelay" : 1,
"viewDistance" : 8,
"walkingType" : "NORMAL",
"spriteDesc" : "spritesDesc/DreadKnight.json",
"scriptFile" : "scripts/mobs/DreadKnight",
"lootChance" : 0.02,
"loot" : { "kind": "Gold" },
"undead" : true,
"isHumanoid" : true,
"canBePet" : true,
"friendly" : false,
"fraction" : "DUNGEON"
}
local RPD = require "scripts/lib/commonClasses" local mob = require "scripts/lib/mob" return mob.init{ attackProc = function(self, enemy, dmg) -- 1/4 chance: death stroke + double damage if enemy ~= nil and math.random(4) == 1 then RPD.Sfx.DeathStroke:hit(enemy) return dmg * 2 end -- 1/10 chance to stun if enemy ~= nil and math.random(10) == 1 then RPD.affectBuff(enemy, "Stun", RPD.CharUtils:durationFactor(enemy) * 10) end return dmg end }
This entity has JSON configuration in these files:
{
"texture" : "mobs/dread_knight.png",
"width" : 12,
"height" : 16,
"idle" : {
"fps" : 3,
"looped" : true,
"frames" : [0, 0, 0, 1, 1]
},
"run" : {
"fps" : 12,
"looped" : true,
"frames" : [2, 3, 4, 5, 6, 7]
},
"attack" : {
"fps" : 10,
"looped" : false,
"frames" : [8, 9, 10]
},
"die" : {
"fps" : 10,
"looped" : false,
"frames" : [11, 12, 13, 14, 15, 16, 17]
}
}
English strings from strings_all.xml:
<string name="DreadKnight_Name">dread knight</string> <string name="DreadKnight_Gender">masculine</string> <string name="DreadKnight_Name_Objective">dread knight</string> <string name="DreadKnight_Desc">The dread knight is an ancient warrior who, in life, neither knew good or righteousness. For his sins, he is doomed to everlasting wanderings in this broken body of death. And every moment of his tormented existence is full of pain and suffering, similar to what he inflicted on his victims.</string>
This entity is implemented in Java, no Lua script exists