Table of Contents

Freeze Globe Spell - Code References

Java Classes

Class Implementation Details

public class FreezeGlobe extends Spell {
    FreezeGlobe() {
        targetingType = SpellHelper.TARGET_CELL;
        magicAffinity = SpellHelper.AFFINITY_ELEMENTAL;
        level = 3;
        image = 3;
        spellCost = 4;
    }
 
    @Override
    public boolean cast(@NotNull Char chr, int cell) {
        if(!Dungeon.level.cellValid(cell)) {
            return false;
        }
        boolean triggered = false;
        if(Ballistica.cast(chr.getPos(), cell, false, true) == cell) {
            Char ch = Actor.findChar(cell);
            if (ch != null) {
                ch.getSprite().emitter().burst(SnowParticle.FACTORY, 5);
                ch.getSprite().burst(0xFF99FFFF, 3);
                Buff.affect(ch, Frost.class, Frost.duration(ch));
                Buff.affect(ch, Slow.class, Slow.duration(ch));
                Sample.INSTANCE.play(Assets.SND_SHATTER);
                triggered = true;
            }
            if(triggered) {
                castCallback(chr);
            }
            return true;
        }
        return false;
    }
 
    @Override
    public String texture() {
        return "spellsIcons/elemental.png";
    }
}

Key Properties

Effects Applied

Targeting Mechanics

JSON Configuration

This entity is implemented in Java, no JSON configuration exists.

String Resources

<string name="FreezeGlobe_Name">Freeze Globe</string>
<string name="FreezeGlobe_Info">Freezes the selected character, making it unable to perform any actions for a short period of time.</string>

Lua Scripts

This entity is implemented in Java, no Lua script exists.

Usage in Code