This entity is not implemented in Java. It uses Lua scripting instead.
{
"defenseSkill" :3,
"attackSkill" :8,
"baseSpeed" :0,
"attackDelay" :1,
"ht" :5,
"spriteDesc" :"spritesDesc/InnKeeperNPC.json",
"scriptFile" :"scripts/npc/Innkeeper",
"friendly" :true,
"movable" :false,
"aiState" :"Passive",
"fraction" :"NEUTRAL",
"immortal" :true
}
{
"texture" : "mobs/town_townsfolk_innkeeper.png",
"width" : 16,
"height" : 16,
"idle" : { "fps" : 5, "looped" : true, "frames" : [0,0,0,1,2,3,4,5,6,7] },
"run" : { "fps" : 1, "looped" : true, "frames" : [0,0,0] },
"attack" : { "fps" : 1, "looped" : false, "frames" : [0,0,0] },
"die" : { "fps" : 1, "looped" : false, "frames" : [0,0,0] },
"bloodColor" : "0xCC0000"
}
<string name="InnKeeperNPC_Name">inn keeper</string> <string name="InnKeeperNPC_Name_Objective">inn keeper</string> <string name="InnKeeperNPC_Gender">masculine</string> <string name="InnKeeperNPC_Desc">The inn keeper is proud of himself.</string>