This entity is implemented in Java, no specific JSON configuration exists
<!-- English (values/strings_all.xml) --> <string name="ManaRegenerationBuff_Name">Mana Regeneration</string> <string name="ManaRegenerationBuff_Info">The function for mana regeneration is in a buff form to make things easier.</string> <string name="Mana_Title">Mana</string> <string name="Mana_Cost">Mana Cost: </string> <string name="Spells_NotEnoughSP">You do not have enough mana to cast a "%1$s" spell.</string> <string name="ClassArmor_LowMana">Insufficient mana!</string> <string name="HeroClass_NecromancerPerks_1">Necromancers use mana to cast Death spells.</string> <string name="HeroClass_MagPerks_4">Mages use mana to cast Elemental spells.</string> <!-- Russian (values-ru/strings_all.xml) --> <string name="ManaRegenerationBuff_Name">Регенерация маны</string> <string name="ManaRegenerationBuff_Info">Функция регенерации маны оформлена в виде баффа для удобства.</string>
This entity is implemented in Java, no Lua script exists
public class ManaRegeneration extends Buff { private static final float REGENERATION_DELAY = 20; @Override public boolean act() { if (target.isAlive()) { if (!target.level().isSafe()) { target.accumulateSkillPoints(1); } final int[] bonus = {0}; if(Dungeon.isFacilitated(Facilitations.FAST_MANA_REGENERATION)) { bonus[0] += 10; } target.forEachBuff(b-> bonus[0] +=b.manaRegenerationBonus(target)); spend((float) (REGENERATION_DELAY / Math.pow(1.2, bonus[0]))); } else { deactivate(); } return true; } }