Table of Contents

mimic_amulet_mob

Mimic Amulet

Java Class

// File: RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/guts/MimicAmulet.java
package com.nyrds.pixeldungeon.mobs.guts;
 
import com.nyrds.Packable;
import com.watabou.pixeldungeon.Dungeon;
import com.watabou.pixeldungeon.actors.blobs.ToxicGas;
import com.watabou.pixeldungeon.actors.buffs.Buff;
import com.watabou.pixeldungeon.actors.buffs.Levitation;
import com.watabou.pixeldungeon.actors.buffs.Paralysis;
import com.watabou.pixeldungeon.actors.buffs.Stun;
import com.watabou.pixeldungeon.actors.mobs.Mob;
import com.watabou.pixeldungeon.items.keys.SkeletonKey;
import com.watabou.utils.Bundle;
 
public class MimicAmulet extends Mob {
    @Packable
    public int level;
 
    public MimicAmulet() {
        baseSpeed = 1.25f;
        flying = true;
        carcassChance = 0;
        level = Dungeon.depth;
        adjustStats(level);
        addImmunity(ToxicGas.class);
        addImmunity(Paralysis.class);
        addImmunity(Stun.class);
        // Drops SkeletonKey on death
    }
 
    public void adjustStats(int level) {
        this.level = level;
        hp(ht((3 + level) * 5));
        expForKill = 2 + 2 * (level - 1) / 5;
        baseAttackSkill = 9 + level;
        baseDefenseSkill = 2 * attackSkill + 1;
        dmgMin = ht()/10;
        dmgMax = ht()/4;
    }
}

JSON Configuration

// File: RemixedDungeon/src/main/assets/spritesDesc/MimicAmulet.json
{
   "texture" : "mobs/mimic_amulet.png",
   "width" : 16,
   "height" : 16,
   "idle" : {
      "fps" : 5,
      "looped" : true,
      "frames" : [0, 0, 0, 1, 1]
   },
   "run" : {
      "fps" : 10,
      "looped" : true,
      "frames" : [0, 1, 2, 3, 3, 2, 1]
   },
   "attack" : {
      "fps" : 10,
      "looped" : false,
      "frames" : [0, 3, 4, 5]
   },
   "die" : {
      "fps" : 12,
      "looped" : false,
      "frames" : [6,7,8]
   }
}

String Resources

<!-- English: RemixedDungeon/src/main/res/values/strings_all.xml -->
<string name="MimicAmulet_Name">mimic</string>
<string name="MimicAmulet_Gender">masculine</string>
<string name="MimicAmulet_Name_Objective">mimic</string>
<string name="MimicAmulet_Desc">The most glorious moment of your adventuring career just turned out to be a trap.</string>

Entity Information

Statistics (Scale with Dungeon Depth)

Immunities

Behavior

Lua Scripts

This entity is implemented entirely in Java. No Lua script exists.

Additional Notes