The RatKing class extends NPC and implements unique behavior:
This entity does not have separate JSON configuration as it's implemented in Java.
<string name="RatKing_Name">rat king</string> <string name="RatKing_Name_Objective">rat king</string> <string name="RatKing_Gender">male</string> <string name="RatKing_Desc">The Rat King is the ruler of all rats in the sewers. He is much larger than the normal rats and wears a tiny crown on his head.</string> <string name="RatKing_Info1">"What? What? Who dares to disturb my rest?"</string> <string name="RatKing_Info2">"You must be here for my treasure! No! It\'s mine! All mine!"</string> <string name="RatKing_Info3">"Guards! Take care of this one!"</string> <string name="RatKing_Died">"This is impossible! I\'m a king! I can not die!"</string> <string name="RatKingCrown_Name">rat king crown</string> <string name="RatKingCrown_Info">A cheap crown of a sewer rat. Though it\'s supposed to symbolize authority and power, it looks quite ridiculous.</string> <string name="RatKingCrownBuff_Name">Crowned</string> <string name="RatKingCrownBuff_Info">You are wearing a king rat crown.\n\nAs long as you wear this crown, rats will be friendly to you.\n\nTurns on: Rat King fight.\nTurns off: When you take the crown off or kill the King.</string>
This entity is implemented in Java, no Lua script exists