Armor sprite is defined in items/armor.png sprite sheet (image index 8)
String Resources
Name: RogueArmor_Name = “rogue garb”
Description: RogueArmor_Desc = “Wearing this dark garb, a rogue can perform a trick called \”smoke bomb\“ (though no real explosives are used): he blinds enemies who can see him and jumps aside.”
Special Action: RogueArmor_ACSpecial = “SMOKE BOMB”
Class Restriction: RogueArmor_NotRogue = “Only rogues can use this armor!”
Target Selection: RogueArmor_Fov = “You can only jump to an empty location in your field of view”
Prompt: RogueArmor_Prompt = “Choose a location to jump to”