This spell is implemented entirely in Lua. The main implementation file is:
Spell Configuration (from Lua):
image = 3 imageFile = "spellsIcons/warrior.png" name = "SmashSpell_Name" info = "SmashSpell_Info" magicAffinity = "Combat" targetingType = "self" level = 4 spellCost = 10 cooldown = 10 castTime = 0.5
Spell Effects:
This entity is implemented in Lua, no JSON configuration exists
<string name="SmashSpell_Name">Smash</string> <string name="SmashSpell_Info">Jump upwards and create a powerful smash upon hitting the ground,that temporarily stuns enemies around and at the same time deals physical damage.</string> <string name="SmashSpell_NeedWeapon">I need a weapon for this move.</string>