package com.nyrds.pixeldungeon.items.material; import com.watabou.pixeldungeon.items.Item; import com.watabou.pixeldungeon.sprites.Glowing; public class SoulShard extends Item { public SoulShard() { stackable = true; imageFile = "items/materials.png"; image = 0; identify(); } @Override public Glowing glowing() { return new Glowing((int) (Math.random() * 0xaaaaff)); } }
No dedicated JSON configuration file found. The item uses default Item behavior.
<string name="SoulShard_Name">soul shard</string> <string name="SoulShard_Info">It's a shard taken from the remains of the Jar of Souls. It shimmers with mysterious power, maybe there is someone who might be interested in something like this.</string> <string name="SoulShard_Gender">masculine</string>
This entity is implemented entirely in Java, no Lua script exists.