en:rpd:armor
Table of Contents
Armor
Armor is a type of equipment that provides protection to the hero in Remixed Pixel Dungeon. Armor reduces the amount of damage the hero receives from enemy attacks and environmental hazards.
Basic Stats
- Armor Class (AC): Reduces incoming physical damage
- Strength Required: Minimum strength needed to wear without penalties
- Defense Rate: How much damage is reduced from attacks
- Level: Quality level that affects stats (from -1 to +15)
Armor Types
There are several classes of armor, each with different stats and appearances:
- Cloth Armor - The basic starting armor with no strength requirement
- Leather Armor - Light armor with moderate protection
- Mail Armor - Balanced armor with good protection
- Scale Armor - Heavy armor with high protection
- Plate Armor - The heaviest armor with maximum protection
- Robe - Magic-focused armor for spellcasters
- Class Armor - Special armor unique to each hero class
- Various other armor pieces with special properties
Armor Mechanics
How armor functions in gameplay:
- Defense Rate - Higher values reduce more damage from physical attacks
- Strength Requirement - Wearing armor with insufficient strength causes penalties
- Encumbrance - Heavy armor may reduce accuracy and evasion
- Upgrading - Armor can be enhanced with Scrolls of Upgrade to improve stats
- Enchantments - Special properties that can be applied to armor
- Glyphs - Special inscriptions that provide passive bonuses
Armor Classes
Armor follows a tier system based on strength requirement:
- Cloth - 1 strength required (base armor class: 1)
- Leather - 6 strength required (base armor class: 3)
- Mail - 11 strength required (base armor class: 5)
- Scale - 16 strength required (base armor class: 7)
- Plate - 21 strength required (base armor class: 9)
Armor Affixes
Armor can have various special properties:
- Enchantments - Positive or negative enchantments that provide various effects
- Glyphs - Inscriptions that add special abilities or resistances
Acquisition
Armor can be found in various ways:
- Shops in the dungeon levels
- Treasure chests throughout the dungeon
- Dropped by enemies (especially bosses)
- Alchemy recipes
Special Armor Types
Some unique armor pieces with special properties:
- Class Armor - Special armor for each hero class with unique abilities
- Artifact Armor - Powerful armor with special properties
- Chaos Armor - Randomly enchanted armor with variable properties
- Necromancer Robe - Special armor for the Necromancer class
Armor Maintenance
Tips for managing armor effectively:
- Always wear the best armor you can use without penalties
- Use Scrolls of Upgrade to improve stats
- Add beneficial enchantments to tailor to your playstyle
- Consider glyphs for additional protection or utility
- Balance protection with mobility to avoid encumbrance penalties
Advanced Concepts
More complex armor interactions:
- Upgrade Mechanics - How upgrading affects armor stats
- Enchantment Mechanics - How enchantments work with armor
- Glyph Mechanics - How glyphs affect armor properties
- Armor Synergy - How armor interacts with other equipment
Code References
- Armor.java - Base armor class implementation
- ClassArmor.java - Special class armor implementation
- Armor.Glyph.java - Glyph system for armor
- Enchantment.java - Armor enchantment system
- Armor Strings - String resources for armor names and descriptions
- armor.json - Sprite configuration for armor types
See Also
- Armor Class - Detailed mechanics of how armor class works
- Armor Upgrades - How to upgrade armor
- Enchantments - Special armor properties
- Glyphs - Inscriptions for armor
- Equipment - Other types of hero equipment
- Weapons - Offensive equipment
- Accessories - Special items with unique properties
- Combat - General combat mechanics
en/rpd/armor.txt · Last modified: by 127.0.0.1

