en:rpd:elementals_mob
Table of Contents
Elementals
Elementals are magical beings made of one of the fundamental elements: air, earth, fire, or water. Each type of elemental has unique abilities and characteristics based on the element they embody.
Types of Elementals
- Air Elemental - Flying creatures that can push enemies with wind attacks
- Earth Elemental - Heavily armored creatures with high health and damage
- Fire Elemental - Creatures that deal fire damage and ignite enemies
- Water Elemental - Creatures with abilities related to water and liquid
Common Properties
- All elementals are typically found in their respective environmental levels or through certain feelings
- Most elementals have some form of immunity or resistance related to their element
- Elementals generally have stats that scale with dungeon depth
- They are resistant to certain status effects due to their non-corporeal nature
Behavior
- Elementals often exhibit AI behaviors that reflect their elemental nature
- They may use special abilities that are thematically consistent with their element
- Some elementals can move through terrain in ways that normal creatures cannot
Information Sources
- Java Code: Elementals package
- Spawn Configuration: Bestiary.json (lines 91-94)
- English String Resources: Elemental string resources
See Also
en/rpd/elementals_mob.txt · Last modified: by 127.0.0.1

