en:rpd:hero
Table of Contents
Hero
The Hero is the main playable character in Remixed Pixel Dungeon. Players control the hero as they explore the dungeon, fight enemies, collect items, and ultimately seek the Amulet of Yendor.
Basic Stats
- Starting HP: Varies by class (typically 20-25)
- Starting Strength: 10 (varies by class)
- Starting Armor: Cloth armor
- Starting Weapon: Class-specific weapon
- Starting Defense: 0 base Armor Class
Hero Classes
The hero can choose from several classes, each with unique abilities and characteristics:
- Warrior - High strength and health, focused on melee combat
- Mage - Powerful magic abilities and spellcasting
- Rogue - Stealth and mobility specialist with high evasion
- Elf - Balanced class with bonus to magic and ranged combat
- Necromancer - Summons undead minions and uses dark magic
- Gnoll - Bestial warrior with unique mechanics and high damage
- Priest - Divine magic and healing focused class
- Doctor - Support and healing class with medical expertise
Attributes
The hero has several core attributes that affect gameplay:
- Health (HP) - Determines how much damage the hero can take before dying
- Strength - Affects ability to use heavy armor and weapons
- Dexterity - Influences accuracy and evasion
- Mana - Used to cast spells (not all classes use mana)
- Experience - Points gained by defeating enemies and completing quests
Equipment
The hero can equip various items:
- Weapons - For combat (melee or ranged)
- Armor - Provides protection and defense
- Rings - Passive bonuses when worn
- Accessories - Unique items with special abilities
Mechanics
Important mechanics that affect the hero:
- Experience and Leveling - Gaining levels and stats
- Inventory - Managing carried items
- Hunger - Food requirement system
- Status Effects - Temporary buffs and debuffs
- Quickslots - Fast access to important items
- Talents - Passive abilities and enhancements
Special Abilities
Each hero class has unique abilities:
- Talents - Passive abilities that evolve as the hero levels up
- Subclasses - Advanced specialization paths after completing boss challenges
- Subclass Abilities - Enhanced powers granted by subclass selection
Hero Progression
The hero progresses through the dungeon levels, gaining experience and equipment:
- Starting from the Sewers
- Challenging increasingly difficult enemies and bosses
- Finding better equipment and consumables
- Eventually seeking the Amulet of Yendor in the deepest reaches
Hero Death
When the hero's health reaches 0, they die and the game is over:
- The hero can be revived with an Ankh if one is available
- Otherwise, the game ends and the player must start again
- Some classes have special resurrection abilities
Code References
- Hero.java - Main hero class implementation
- HeroClass.java - Hero class definitions and mechanics
- HeroSubClass.java - Subclass definitions
- Belongings.java - Inventory management
- HeroAction.java - Hero action system
- Hero Strings - String resources for hero names and descriptions
- Hero.json - Sprite configuration for hero classes
See Also
- Hero Classes - Detailed information about each class
- Hero Subclasses - Mastery paths and advanced classes
- Combat Mechanics - How the hero fights enemies
- Talents - Hero progression and abilities
- Inventory - Managing the hero's equipment and items
- Leveling System - Experience and character advancement
- Amulet of Yendor - The ultimate goal of the hero's journey
en/rpd/hero.txt · Last modified: by 127.0.0.1

