en:rpd:ice_guardian_mob
Table of Contents
Ice Guardian Mob
Basic Information
- Type: Ice creature
- Level: Ice Caves (typically around level 14-15)
- HP/HT: 70
- Attack Skill: 31
- Defense Skill: 30
- Damage: 10-15
- Defense Rating: 14
- Speed: 0.7 (slower than normal)
- EXP for Kill: 5
Special Abilities
- Immunities: Immune to Paralysis, Toxic Gas, Terror, Death, Amok, Blindness, and Sleep
- Resurrection: When killed, if an Ice Guardian Core is alive, it will resurrect itself twice
- Loot: Has a 20% chance to drop a Frozen Carpaccio when killed
Behavior
- The Ice Guardian is part of the Ice Guardian Core boss fight
- When killed, it triggers damage to the Ice Guardian Core
- If the core survives the damage, the Ice Guardian will resurrect itself twice
Strategy
- Focus on killing the Ice Guardian Core first to prevent resurrection
- The slower speed can be exploited with proper positioning
- Since it has multiple immunities, status-effect strategies won't work
Code Reference
- Java Class: IceGuardian.java
- Related Class: IceGuardianCore.java
- Sprite Configuration: IceGuardian.json
- String Resources (EN): IceGuardian strings
- String Resources (RU): IceGuardian strings
Related Mobs
- Ice Guardian Core - The main boss entity connected to Ice Guardians
- Ice Elemental - Other ice-based creature
en/rpd/ice_guardian_mob.txt · Last modified: by 127.0.0.1
